When Persistent Entity Streaming goes live in the PU I would like to create an Area Denial experiment to test the reactions of CIG and the player base. The test would entail purchasing waste, consumables like water bottles, half used magazines, corpses and ship carcasses. We would then place said items in a point of interest like a river, the Snake Pit, Jump Town, or making a section of the Daymar Rally impassable. Imagine two orgs are battling it out at Jump Town. One Org final secures the airspace around it. On the ground a lattice work of ship carcasses surround the building making it tough to enter . First boots on the ground cycle the airlock and every square inch of the place is filled with waste containers. Personally I think dumping waste , corpses, and water bottles on the banks of the new rivers would elicit the most responses. I think it would be too easy to add something similar to what ATC does to Jump Town, or the Snake pit.
I would like to see how CIG reacts. Would they manipulate the market by raising the prices of Waste and consumables? Would they create a crime stat for littering? Or would they introduce a decay timer?
Would the players patrol these points of Interest trying to stop them from being polluted or would they eagerly participate in the Area Denial?
I would like to see how CIG reacts. Would they manipulate the market by raising the prices of Waste and consumables? Would they create a crime stat for littering? Or would they introduce a decay timer?
Would the players patrol these points of Interest trying to stop them from being polluted or would they eagerly participate in the Area Denial?