Any idea if/when we will be able to get a Polaris corvette?

Shadow Reaper

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What about a group of corvettes? and how many do you think will need to band up to take down an Idris? (all in theory ofc)
There's no way to tell. Even if we had raw stats for hull, shields, refresh rates, and damage for each weapon, the tactical situation determines so much in a punching match that there is no saying. I do think though, if S10 torps have the greatest range of any weapon, and you are flying with a spotter so your Polaris is not targetable by a larger ship, that ship is in huge trouble.

With a Polaris you can bring an small fighter fleet :slight_smile:
Yup. People don't realize that hangar bay can support a dozen Hornets if that's what you choose. It's not what the hangar can carry so much as what it can service, refuel, rearm, and repair.

You aren't happy with your dog fighting skills, but still want to be combat focused?

There are other jobs in Star Citizen. :slight_smile:
Keep in mind that even today, the most advanced fighters are not designed to dog-fight. F-35s have terribly high wing loading so they cant dog-fight at all. They're not designed to. They're designed to lock targets at a range outside their opponent's range, fire missiles and fly away. You can do that in a Vanguard so people who agree Vanguards can't dog-fight are only admitting they will be flying strategic rather than tactical. If your dog-fighting skills suck, but you want to fight, fly a Vanguard. The S5 gun on the Vanguard chin should be considered a strategic weapon, that can strike from distances no other guns can approach.

It will be VERY difficult to make a living with a Polaris.
There is an entire mission sequence planned for the "Sons of Orion" who fly against Vanduul targets out of revenge and a desire to get their system back. One could probably earn a good living exclusively flying for SOO with a Polaris. You just need to specialize in killing big targets like Void Bombers from a distance, using a spotter like a Terrapin, or Ghost Tracker Hornet.

http://starcitizen.wikia.com/wiki/Orion_System
 
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Richard Bong

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Pretty sure Polaris and above won't engage in dog fights, that's what the fighters/interceptors are for :beers:

As for other jobs, hauling/trading isn't something that excites me, and I got a 315p for exploration, though sooner or later, things will boil down to good old war, so I'd like to have a ship capable of joining the fight when needed.

As for Retaliator and other multi-crew ship, it's not about just having a ship to fly with other mates in (though it's fun I'm sure) I was looking for something more... how should I say, something bigger, and bombers/heavy bombers are not the role I'm looking for.
The reason I suggested the Retaliator is it fills the same role as the Polaris in large scale combat while being versatile enough to make money outside of large scale combat. :) And it is flyable now.
 

Richard Bong

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Pretty sure Polaris and above won't engage in dog fights, that's what the fighters/interceptors are for :beers:

As for other jobs, hauling/trading isn't something that excites me, and I got a 315p for exploration, though sooner or later, things will boil down to good old war, so I'd like to have a ship capable of joining the fight when needed.

As for Retaliator and other multi-crew ship, it's not about just having a ship to fly with other mates in (though it's fun I'm sure) I was looking for something more... how should I say, something bigger, and bombers/heavy bombers are not the role I'm looking for.
I watched two Idiris and 4 fighters engage in a furball during the Gamescom Demo.

The focus was definitely on the Idri (Idirises?) But the two Gladius and two Buccs were definitely engaged especially in the second fight.
 

Shadow Reaper

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Well I haven't thought as far as what I'll be doing for a living, as it also needs to be fun, and before the game is finished it's hard to say lol
If you want action but not dog-fighting, let me make three suggestions.

First and cheapest is bounty hunting with a Penguin or a Hawk. You can do that alone.

Second is just run missions. There are all sorts. Pick a ship you love to fly and find the right missions. While people talk about big pesos they gather flying transport, there are lots of other kinds of missions. Personally I think one role that doesn't get nearly enough credit is going to be the intel gathering position where you avail yourself to the huge wealth of information available through every source, including talking with NPCs in ports and taking notes. People talk about spying, and when they talk about it you know they'll never be a good spy; but the real intel gathering doesn't even require spying. It just requires discipline. The SC universe is over-rich with detail and only gamers who focus on that detail will have the kinds of wisdom available to earn a living that way. You can do this with any ship. posing as any trade, with any amount of time to play, and sell that intel to whatever friends and acquaintances you have gained. You don't even need a ship for this. You can do it sitting in a bar.

Third is privateering. CIG has been plane that taking ships intact will be possible, and the most difficult activity in the 'verse. If you like challenge, join those of us who are playing "grey". Not outlaws but treading the line of lawful indulgence, we'll be performing the super-human feats of idiocy that make gamers famous. On the first day we take a Polaris from the Outsiders, you'll have enough cash you'll never have to grind a day in the verse. On the day we take a Bengal, your name will be known throughout the stars as a reckless wretch who causally does the impossible.
 

MegaMonkey

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Third is privateering. CIG has been plane that taking ships intact will be possible, and the most difficult activity in the 'verse. If you like challenge, join those of us who are playing "grey". Not outlaws but treading the line of lawful indulgence, we'll be performing the super-human feats of idiocy that make gamers famous. On the first day we take a Polaris from the Outsiders, you'll have enough cash you'll never have to grind a day in the verse. On the day we take a Bengal, your name will be known throughout the stars as a reckless wretch who causally does the impossible.
I mean that's pretty much what I call a raid :D Though that being said, I'm sure that others are going to have bigger/nicer ships to raid with, so I'm still trying to think of how forming a crew is going to be. But that's for later anyway, for now I need to find the chance to get a Polaris.
 

Richard Bong

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Actually, patrol boats (PT boats) were designed to be a cheap threat to bigger ships and really didn’t do much at all to smaller ships (as there weren’t any really). PT boats routinely went up against destroyers. They were fast and able to move and maneuver much more quickly than the ships they harassed and targeted. That is what kept them alive
The Retaliator seems to fill that role more than the Polaris. Unload the entire payload at once, like an old PT boat instead of having 2 tubes. The Polaris, with its two tubes and size 10 torps seems to be ideally placed to deal with Retaliators though. Kind of like what WWI and Interwar Destroyers were designed to deal with.

Of course General Doolittle changed lots of design choices between the wars. :)
 

Richard Bong

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Thinking of naval ship roles, the verse is missing a stealth ship between the Polaris and the Idiris. Something with torps instead of the flight deck. A rail gun to deal with Merchantmen and clean up.

Then we would have the equivalent to Submarines.
 

Shadow Reaper

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The Retaliator seems to fill that role more than the Polaris. Unload the entire payload at once, like an old PT boat instead of having 2 tubes. The Polaris, with its two tubes and size 10 torps seems to be ideally placed to deal with Retaliators though. Kind of like what WWI and Interwar Destroyers were designed to deal with.
The Tally has 2 size 9 tubes. The Polaris has 4 size 3 and 4 size 10 tubes.
 

AstroGimp01

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The Torpedorito is about intimidation, area denial, and if it comes down to it, dealing pain and then bravely running away.

4 Tubes, a lot of big guns, and ability to defend itself I would say indefinitely against a small fighter swarm (excluding EMP's) - it is a classic gunboat but with Corvette hitting power.

A single Polaris can hurt an Idris if operated well but won't likely take one down solo, and will not withstand direct ship-to-ship combat with full-on ships of the line - that is wolfpack territory.

A single Torpedorito CAN deny large areas to smaller ships - trade lanes/ports, jump points, OR it can provide a substantial deterrent in an escort role - it may only be able to land a single fighter/support ship at a time but on rotation that means it can handle a detachment of fighters and could escort high value targets providing near-capital firepower to allow a big Hull to extend and escape.

I think there is a fair amount of strategery in the ship pipeline and that CIG has decent thinking behind each ship type - I am fairly confident that there will be ways to employ any of the ships in the verse and make a living, ONCE everything is operational.

'Gimp
 

Richard Bong

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The Tally has 2 size 9 tubes. The Polaris has 4 size 3 and 4 size 10 tubes.
My Tali has two Torpedo bays with two fixed launchers (aft) and 2 rotary launchers (Fore), and locks and fires all 6 at once.

On the other hand, I stand corrected, the Polaris has 4 tubes.
 

Thalstan

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Thalstan

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If each size doubles firepower for missiles (1xS2=2xS1) in terms of damage (which seems to be the case for smaller missiles, but unknown for torps. ), then 4xS10=8xS9. That means a single spread of all 4 torpedoes does 1/3 more damage than the full salvo of a Retaliator. Then it can do that 6 more times as well. These will also have better tracking and range vs the S9. However, the Tali will probably be faster overall, more maneuverable, quicker off the line, etc. The Polaris will have the better range.
 

Shadow Reaper

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Yeah, I think the web site is wrong, though. Originally and in the pics, the Polaris has both ventral and dorsal twin S3 launchers so should be able to fire 4 S3s at once. I think Richard's point was that it is not just how many missiles you carry, but how many you can fire at once that matters when considering how to hit with a single disabling alpha strike. Its worth noting too that we have no figures for how long any bird takes to reload, and even if we did that's the sort of thing CIG would tweak later on. That is a key issue when thinking about combat. It could well take longer to reload larger torpedoes. It may also happen that players find ways to improve the reload rate which would provide huge benefit.

I was unaware of the rotaries on the Tally. Makes it much more formidable.

And I am still hoping we'll see some wild mounts for the biggest emplacements. If you could mount 4 S4's on the Polaris chin, or even 4 S3's, that would be pretty awesome. 4 S3's on the Vanguard chin would be really interesting too. I'm still hoping Jokers and Pyros can knock down missiles and torps.
 

Richard Bong

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BTW, for those interested the Tali is the Subscriber Ship of the month right now.

I am not sure why, after all turrets are bugged, there is nothing worth firing a Size 9 at, in the game, and since the modules are not in game you can't haul cargo with one :) but it is the ship of the month.
 

Richard Bong

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Yeah, I think the web site is wrong, though. Originally and in the pics, the Polaris has both ventral and dorsal twin S3 launchers so should be able to fire 4 S3s at once. I think Richard's point was that it is not just how many missiles you carry, but how many you can fire at once that matters when considering how to hit with a single disabling alpha strike. Its worth noting too that we have no figures for how long any bird takes to reload, and even if we did that's the sort of thing CIG would tweak later on. That is a key issue when thinking about combat. It could well take longer to reload larger torpedoes. It may also happen that players find ways to improve the reload rate which would provide huge benefit.

I was unaware of the rotaries on the Tally. Makes it much more formidable.

And I am still hoping we'll see some wild mounts for the biggest emplacements. If you could mount 4 S4's on the Polaris chin, or even 4 S3's, that would be pretty awesome. 4 S3's on the Vanguard chin would be really interesting too. I'm still hoping Jokers and Pyros can knock down missiles and torps.
I will also note that, for an alert pilot, a ship smaller than a Connie/Tali, dodges size 9 torps fairly easily. Obviously we haven't seen size 10 yet.

Combine the ability to be dodged, the lock on time and the cost, Size 9+ Torps should not be classified as anti-fighter weapons. That isn't to say the Polaris can't swat fighters, just that it has other weapons for the job. Just like 16" battleship guns, while the did occasionally shoot down an approaching fighter, are not AAA guns. :)

Also note that a pair of Eclipses and a Raven, based on the Eclipse Q&A, should be able to cripple an Idris, which means a well timed Retaliator Strike, in conjunction with a Raven or possibly Sentinel should be able to do the same.
 

MegaMonkey

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I will also note that, for an alert pilot, a ship smaller than a Connie/Tali, dodges size 9 torps fairly easily. Obviously we haven't seen size 10 yet.

Combine the ability to be dodged, the lock on time and the cost, Size 9+ Torps should not be classified as anti-fighter weapons. That isn't to say the Polaris can't swat fighters, just that it has other weapons for the job. Just like 16" battleship guns, while the did occasionally shoot down an approaching fighter, are not AAA guns. :slight_smile:

Also note that a pair of Eclipses and a Raven, based on the Eclipse Q&A, should be able to cripple an Idris, which means a well timed Retaliator Strike, in conjunction with a Raven or possibly Sentinel should be able to do the same.
The Polaris has S3 missiles anti-fighter (relink)
View: https://imgur.com/B3iJM8p
 

Shadow Reaper

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BTW, for those interested the Tali is the Subscriber Ship of the month right now.

I am not sure why, after all turrets are bugged, there is nothing worth firing a Size 9 at, in the game, and since the modules are not in game you can't haul cargo with one :slight_smile: but it is the ship of the month.
Also worth noting it is possibly the highest value for your dollar of any combat ship. You get more guns, armor, and especially torps and missiles per dollar with that ship than anything short of a Polaris and you get more guns per dollar than the Polaris.

marcsand2 was saying he thought the S9s were hard to dodge unless you knew they were coming early. I have seen vides of Tallies wasting on other ships with the big torps. Is pretty impressive. What I want to know is can it be fit with Void Armor and pure ballistics, and flown a little like an Eclipse. Even if it can't, every StarG pilot should be afraid of Tallies. I just wish they were as fast as they look. Will be great when we can swap out the engines on them and perk them up a bit.
 
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