Good, good, let the theorycrafting flow through you.
Like I mentioned before, escorts are going to have to be a thing, but some of our deployments might not need them; we have no idea the relative power a flight of 'talis will have as compared to say, a squad of gladiators. I'm going to go out on a limb here and say that for now, we should expect larger deployments to be screened by fighters assigned by fleetcom, but for smaller "pop-up" ops or emergency anti-cap scrambles (say to defend a mining group that got jumped by a hostile idris) we should have people willing or able to crew a fighter or three for escort and fighter screening.
Again, as we don't know a ton yet about how fragile some of these ships are going to be when kitted out for torpedo runs, the number of fighters required might not be huge. For example, we might only need one hornet to accompany a flight of say... 4 gladiators, unless they're flying into a known fighter-heavy zone, like an established fleet battle or an attack run on a carrier. Meanwhile, a tali group en route to a surgical strike on an enemy orion that's hassling the aforementioned miners might not need an escort at all.
What we should be aiming for is not neccesarily a "minimum" level of protection, but rather a proportional one, that is scaled to the needs of the deployment in question, as dictated by its makeup and deployment theater. Honestly, I'm leery of setting anything as a "standard" this early in the development cycle.
As an aside, one thing we might want to do is, as they flesh themselves out, work out a mutual deployment agreement with the fighter groups, giving them access to heavy ordnance and at the same time guaranteeing us a stable source of fighter cover.