Q&A is up - https://robertsspaceindustries.com/comm-link/engineering/18947-Q-A-Crusader-Spirit
Edit: One question in particular stands out to me . The answer here seems to indicate that it will actually have some ability to dogfight. When taken into context with the announced flight changes these could become fun ships to fly. John Crewe made the statement that they had increased the agility of medium and heavy fighters; it's reasonable to assume these changes will also be applied to similar sized ships to maintain CIG's 'hierarchy'.
Looking at the stats of the Freelancer and the Cutlass Black, the Spirit seems to be in the low-end equipment-wise (shields, firepower, cargo capacity, defense capabilities). Is this ship going to keep up with the high-speed capabilities of Crusader? How does the speed and maneuverability of the Spirit compare to ships of similar size/role, such as the Cutlass and the Freelancer?
Just like other Crusader ships, the Spirit will be more maneuverable than its size would normally dictate, allowing it to run a lower component loadout whilst still being effective.
Edit: One question in particular stands out to me . The answer here seems to indicate that it will actually have some ability to dogfight. When taken into context with the announced flight changes these could become fun ships to fly. John Crewe made the statement that they had increased the agility of medium and heavy fighters; it's reasonable to assume these changes will also be applied to similar sized ships to maintain CIG's 'hierarchy'.
Looking at the stats of the Freelancer and the Cutlass Black, the Spirit seems to be in the low-end equipment-wise (shields, firepower, cargo capacity, defense capabilities). Is this ship going to keep up with the high-speed capabilities of Crusader? How does the speed and maneuverability of the Spirit compare to ships of similar size/role, such as the Cutlass and the Freelancer?
Just like other Crusader ships, the Spirit will be more maneuverable than its size would normally dictate, allowing it to run a lower component loadout whilst still being effective.
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