You do get an extra tiny bit of ultimately meaningless variation in the endings depending who you choose to romance and call in the last mission. There's also 2 other ways, a secret one, and you can choose to simply off yourself. The secret ending leads into one of the four, and the other is self explanatory. I think that was plenty of choice, played out all of em.I bought a guide to Cyberpunk right before they announced the 2.0 version...basically, that was the original game. I haven't examined the flow charts in any detail (because I don't want any spoilers), but there were about 4 different "routes" to the main game, that gave you different endings. So, for all the different missions and side-jobs, gigs, etc., you were basically funneled down only about 4 paths. I don't think that really was that bad, but there are definitely limits to how "limitless" any game universe is.
I was kind of bummed, because I did one of the first missions kind of "off-track" and then couldn't contact one of the NPC's (because that led to their death)...but essentially, it didn't lead to any real difference in the main story, if that made any sense.
My only real bummer is that the dialog choices don't really seem to lead to much differences, but maybe I haven't played far enough into the game.
Also, to the people who have played & finished, check out the original vid from 10+ years ago...did this match your play experience expectations? Or was it just a tease to get you excited? lol
View: https://www.youtube.com/watch?v=P99qJGrPNLs
With this dlc, as far as I understood, we get an extra way to end the game.
As for the trailer and even the later ones showing off the game, seeing how long it took for them to make it, I expected things to not turn out exactly one to one. I was used to the fact that trailers are just that, and not read anything extra into them unlike others who were thus disappointed in the game when it came out.
I got what I expected, a mostly linear story game set in an open world. For me the game even worked perfectly on launch day and only got buggy once they started patching it lol