...
On that same note, I hate bullet sponge enemies, so I am hoping that near the end game you are powerful enough to not have to spend 5min shooting a minor boss.
-
Combat: I would like a better melee, as the one in destiny, which at least aims to the enemy.
-
Flight mechanics: Cool. Not hard to master. They have to polish it a bit (the fly close to water mysterious instant cool-down to 0). Would like longer flight times. Like x2 or x4
-
Controls: Fine after you get used to them. You have to adjust the mouse sensibilities. Ah, yes, underwater is BAD. Not sure if it is because of the darkness... but underwater is a mess of gameplay in the demo.
-
Environment design: The underwater is too DARK!!!!. IT is a shame the graphical downgrade from the first game footage. It is nice the map have not many unconnected zones. I would like longer fly time.
-
Sound design: i like it, but there are some ambient noises annoying to third persons.
-
frame rates: game was perfect for me. 50 to 70 in exteriors, 100+ in interiors.
-
coop play: Cool but they could allow better control to where you connect. Also, there are some bugs like the one "if you enter the game during the spider boss fight youa ppear outside of the fight, stuck in a enclosed place. Ah, yes, it does not have CHAT :-P
-
Immersion/engagement: hmmm... the out of mission content need a lot of work. The video of the character dressing the javelin, at the time the helmet is placed, I would had added something static so you have the impression of the helmet coming to you instead of your neck being enlarged as like a tortoise.
-
Replayability: it is fun, and I hope it have a much bigger map than the one shown in the demo, including the darkened areas.
-
Loot system: CRAP. Another like destiny. Would had like something different. Also, something like auto melting of items clearly inferior.
-
Progression system: hmmm.
-
Customization: nice. Maybe it could have a propulsion section.
-
How much you hate EA because EA bad man!: moderately a lot :slight_smile:
-
If you do not own the game, will you be buying it on launch? I have purchased it already... but we are in time of a refund! :slight_smile: so I will most probably keep it.
@Montoya , about bullet sponges, the weapon layout and some tricks can reduce that time considerably:
* Use of the super movement (x key) (I was not using it but just by chance because I did not knew about its existence or which key or when to use it)
* Weak points. The harder to see for me were the titan and those big dudes with shields. The big dudes with the shield tend to show their right hand when close to you. The titans, when they are charging their attacks and their arms are covered in flames, shot the arms and you can not only greatly damage them but sometimes cancel their attacks.
* Use of anti character weapons (Colossus have a 1000+ single hit railgun. Lvl 19 blue railgun does close to 2000). I have seen 3000+ damage with a railgun hit (and was with just the 1250 damage one!)
* Elite with shields... attack attack attack, shot them down, attack, kick their heads in the floor, etc. Some of those elites are considerably weak to melee.
Check my next video, minute 36 (and around 1 minute) (with an only 1250 damage railgun): EDITED: HERE YOU ARE!!!
https://www.twitch.tv/videos/370936302
Finally blue maxed (but will change a pair of things). :slight_smile: this character is a true killer! Best at close to mid range but can snipe from afar with the railgun. The lightning coil is terribly GOOD. 208 damage per second? it last maybe 8 or 10 seconds. 2 seconds of cool-down. It fires automatically including during flight or while using the shield. (check the video, LOL)