Just remember that you are the customer. If you don't like the way a game is sold, vote with your feet and your wallet.Alas we have seen this happen all too many times before in video gaming. Lootboxes, Battle Passes, Paid For DLC which completes, not compliments a game - even unskiplable ads in full priced games.
The outrage lasts for a little while, the offencive practice may even vanish for a while or at least get watered down... But it still takes hold in the end. <:-[
The issue for me is I did that and it didnt do anything. There will always be their kind of customer willing to pay to play (in all but name) as that is the ecosystem they have built now.Just remember that you are the customer. If you don't like the way a game is sold, vote with your feet and your wallet.
Instead of doing that, what I see is everyone grumbles and complains, and the plays the games anyway. No skin off of the gaming company's nose, their objective is to make money and as long as people keep playing they don't care about the noise. This takes precedence over the quality of the game too.
So. What's the solution? Make them care, don't be their customer.
Very much seems it's a total misread of the customer base and an almost cellular missunderstanding of what a community is, how it isn't a "customer" base in the traditional sense and a missed opportunity to make more money by making more things which can appeal and cater to that hardcore following which may now disband even if they do abandon their plans entirely.when they released the initial OGL changes, they fully admitted they might be wrong and might need make changes to it. I fully agree though they did have a significant over-reach. That said, they have a right to profit from others using their IP.
The Cynic in me wonders though if they deliberately went over the top for the first version and are pulling it back to where they wanted to be. Any change they were going to make would have caused outrage, so by going over the top and pulling back, they can get to where they wanted and also claim to be "responsive" to consumers and content creators
they could've done that in a much more open and friendly manner, announcing the license change as a draft and explicitly asking for fanbase feedback. instead, they simply announced "we do thing", not asking for any feedback at all.They dropped a DRAFT OGL on fans. They wanted feedback on that draft. They got it. They may end up changing it as a result of fan feedback.
"That was why our early drafts of the new OGL included the provisions they did. That draft language was provided to content creators and publishers so their feedback could be considered before anything was finalized."they could've done that in a much more open and friendly manner, announcing the license change as a draft and explicitly asking for fanbase feedback. instead, they simply announced "we do thing", not asking for any feedback at all.
make no mistake - this is a way for them to test the limits of what they can do without having PR or legal nightmare scenarios as a result. they don't care for feedback, only for ways to make more money.
and like I said earlier - it's not the only company to exhibit this kind of behavior, only the latest in the increasing popularity of corporate corrupt fashion.