Think of it this way.
They dropped a DRAFT OGL on fans. They wanted feedback on that draft. They got it. They may end up changing it as a result of fan feedback.
Again, they have the right to make money off their IP. They paid money to buy that IP in the first place, they spent a lot of money to further develop that IP. There is a need to ensure that third party content creators pay a royalty for the use of their IP. They also put in limits so that small time content creators...those that don't generate more than 750,000 dollars in business...don't have to pay a royalty at all.
Now, some people are screaming...but 25 percent is too high.
My response is that in most IP royalty agreements, 25 percent is the NORM, usually with no floor. You start paying that 25 percent on the first dollar you generate.
For some IP, not only are you paying a percentage, you also need to buy a license up front. No license, no business.
I am not arguing for WotC or the new OGL, I am trying to give a different perspective, even if I don't agree with it.
All that said, I have been a fan of D&D since the original boxed sets. I still have copies of all my first edition TSR game books, as well as Second Edition, Third edition and some fifth edition (4th edition was horrible and I only have the PH and DMG for that) I have copies of the original SSI gold box games sitting in my basement and a surprising number of books going back that far as well, including Azure Bonds, a fairly early crystal shard book (I don't think it's a first printing though), and a number of other books. I think I still even have my old D&D books from the box sets, but I am not sure how complete they are. I lived less than 30 minutes from the original Lake Geneva location of TSR and I still remember why it was call Gen Con.
As you can see, I am not new to D&D.
I get that some third party content creators will balk at paying the royalties. I get that some people won't think it's "fair" that they have to pay 25 percent of their revenue to WotC for ideas that they came up with....
But let's remember, those ideas are built on top of another IP. Without those initial ideas, your new business would not exist.
"But I can leave for Pathfiner" Okay...and when they up their royalty fees, where will you go next? They have a right to make money on their IP as well.
Is it fair for someone to generate 10s or hundreds of millions of dollars using someone else's IP without paying for the use of that IP?
Do you think CR and CIG would allow someone to produce SC products without some sort of royalty agreement? Absolutely not. I suspect the very first product shipped would require a royalty payment, plus a license you paid for to use their IP. Maybe the person who makes the SC models can enlighten us on how much they pay CIG in royalties.
Reminder, this only impacts LARGE sellers of content. How many content creators do you think make over 750k? (and of course, you can still stick to 1.0a) According to one source, just 20 companies will breech that 750k mark.
That means you are not going to have to pay someone just because you create your own campaign world. What it means though is that if your game world is a huge hit and you monetize on that hit, you will need to pay a fee for it. (example, Dragonlance type success)