I made a quick little Google docs Survey for Ship Numbers

Kersakov

Rear Admiral
Donor
Apr 1, 2015
279
215
360
RSI Handle
Kersakov
I think someone is already doing this for the Squadron (Forum Search 'TEST Fleet' to find it) but if you're just doing for your own interest sure, I've filled it in.
 

Devastat3

Grand Admiral
Apr 17, 2015
185
397
1,360
RSI Handle
Devastat3
The other one I believe we have to rely on a single person to track and update.. unless anyone wants to go through every post and do an update (add, subtract all the changes) ...seems like a lot of work..this one we can update ourselves..we just dont get the nice ship graphics :( Anyway I like the idea as am a numbers junkie. Added!
 

that_frog_kurtis

Space Marshal
Dec 3, 2013
402
368
2,310
RSI Handle
052
All of these are pretty pointless at the moment, your data will be extremely incomplete. Wait till org 2.0 hits and we will have some definitive numbers.
 

GrammarGestapo

Pro Chat Necromancer
Jun 8, 2014
814
761
2,370
RSI Handle
TheGrammarpolice
this has been done like ten times, it's pointless. The only people who will answer are those who frequent the forums, which is probably around 200 or less.
 

thanatos73

Space Marshal
Nov 21, 2014
1,376
1,406
2,510
RSI Handle
thanatos1973
Captain Richard was talking about some numbers on the RSI site about how the number of people who were interested in combat was REALLY low, compared to the non-combat number....
 

GrammarGestapo

Pro Chat Necromancer
Jun 8, 2014
814
761
2,370
RSI Handle
TheGrammarpolice
Captain Richard was talking about some numbers on the RSI site about how the number of people who were interested in combat was REALLY low, compared to the non-combat number....
Probably because "general combat" ships don't really exist between the Idris and the hornet. The redeemer and most recently the vanguard are the only real competitors, while there are bunches of super specialized large ships to play with.
 

SPRNinja

Space Marshal
Donor
Oct 20, 2014
690
1,550
2,510
RSI Handle
SPRNinja
im waiting for ships in the corvette range to land, i feel like thats gonna be a great option, the 100-200m length combat ships.

These sort of ships is where i can see a lot of escort role happening, im also imagining eventual variants, maybe one is designed as a convoy escort, with a strong hull and shields, but slow. Another one could be a military ship designed to proctect capital ships from starfighter swarms, fast manouverable and with lots of small weapon turrets (star wars nerds like me will say *Lancer class Frigate*)

I want one
 
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AntiSqueaker

Space Marshal
Apr 23, 2014
2,157
5,559
2,920
RSI Handle
Anti-Squeaker
To paraphrase someone on Reddit, I wouldn't put too much faith in this poll. 2000ish votes is basically a blip on the overall radar. The people who surf the forums are probably more into the game information and all its nuances than people who just bought a package and are letting it sit on the backburner.

And most importantly it's a bit of a flawed title. I'd be willing to bet a good number of people more excited for combat just saw the title and skimmed over it. It's like some of the controller options polls on the RSI forums being labeled shit like "What's your preferred joystick/input?" or crap like that, and surprise surprise most people that voted on the poll voted that were overwhelmingly in favor of joysticks over M+KB or gamepads.

However, I do think that there is a large population of non-combat people (Miners, Explorers, Haulers/Merchants, etc), but not 70%. Which is frankly great. If everyone is an escort pilot, Bounty Hunter, or Pirate, the games gonna be really boring.
 

WarrenPeace

Space Marshal
Jul 17, 2014
4,209
8,451
2,920
RSI Handle
Shortspark
If everyone is an escort pilot, Bounty Hunter, or Pirate, the games gonna be really boring.
"Oh hey bro. You seen any cargo ships to plunder?"

"Nah. Just the usual... bunch of Cutlasses and Caterpillars, all sitting around looking for freighters. Ah crap... here comes Clyde."

"Hey guys! Arrr! Be ye seein' any phat lootz, matey?"

*sigh* "No, Clyde... same as when you asked me ten minutes ago."

"Arrr, bummer, dude."
 
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