I couldn't resist the taste and smell of tears and blood in the water, even if they are kinda old and taste like dust.
Times are tough ill take what i can get ;)
1. I have a feeling that a players standing will not affect the org they are in
2. Players and orgs will be able to set there own personal standings towards players and other orgs.
Example(the standings I set towards another player is for me to see only, the standings my org sets will be viewed by anyone in the organisation and possibly be public) If anyone has more information on how it will work out please correct me :slight_smile:
3. Semantics is the fine dance between Marauders, Buccaneers, Privateers, Bounty Hunters, and Pirates.
I find it very difficult to dance to another's expectations under the influence of my vices of choice, and the time used to convince other people that my dance is better does not get me any closer to funding my vices ;)
Piracy "the practice of attacking and robbing ships at sea" "is an act of robbery or criminal violence by ship- or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable items or properties"
Privateering uses similar methods to piracy, but the captain acts under orders of the state authorizing the capture of merchant ships belonging to an enemy nation, making it a legitimate form of war-like activity by non-state actors.
However we justify our actions to commit crimes in the eyes of the U.E.E. does not really matter to me, but lets not try and take some moral high ground in defending our actions, it will only fall on deaf ears. When we steal someones cargo whether there an enemy of test or not they are going to have some strong resentment and anger towards us.
The only rule I stand by is this is a game and I do not like exploiting game mechanics to grief players. That said being a pain or thorn in someones side can easily be misconstrued as griefing. That's why opening communication with the players you are attacking is good protocol, I have made the best of friends from people I have commited piracy against. Test is a friendly supportive community!!! In past games Iv'e played, I have all ways sent out a chat invitation to the players involved in the conflict. I usually give advice and outline there mistakes. Also we used to keep funds to replace a players ship and use that as incentive to bring them into our org. This usually ends with that player being recruited or a new friend being made. When you show that your'e not an ass and that you are simply playing the game and using the mechanics put in place, people tend to get over it. This scenario does not allways play out for the best though. Some players will be too stubborn to listen and will want to try and villify you. Nothing in game gets my addrenaline going like a good fight where it is all on the line, when other players realize you give them access to that with a high probability of success they hardly ever turn down the offer.
Piracy to me is more like an allignment, like good or evil. I would not be a Pirate in RL because like most people I have a moral compass. But that is why I play games to be able to play or portray fictional characters, Piracy is not a cut and paste profession it is allways evolving and changing. Players change defensive strategies, pirates have to find new ways to set traps. This type of gameplay is what I am interested in.
But like Plagueis said we don't want to be helping players from other orgs when we could be doing business with other test members. I feel our piracy division will not have the numbers to be truly self sufficient and it makes more sense to support other groups in test and essentially offer protection in lawless space where the missions, minerals, and rewards will be the greatest. If i need a part for my ship and i have pursued my contacts in test and no one has one for sale than i want the option of requesting a parts delivery through test controlled space, and should have the proper channels to ensure safe passage.