Serious Table
Space Marshal
Of course, Mimameidr! None of these clubs within TEST are exclusive in any way, shape, or form!
Absolutely! TEST is an open book- feel free to join/drop out of divisions/groups/squadrons at your leisure. Although a fair warning, some individual squadrons (for example, MY pirate squad with me and my buds) might prefer to run with more "serious" pirates. But that's all shit to figure out when the games actually done.Can I be a Rock Raider as well as pirate support crew? Got that Starfarer Gemini to keep y'all fueled, cutlass red to keep you alive and a reclaimer to help fuck shit up.
Sounds good, can always use a meatshield - cough - I mean, valued traveling companion. =)Yhaar.... If any of you SwashBuckling Captains are looking for an olde sea dog to man your battle stations, im always open for business. I will happily accept payment in the form of booty, alcohol, narcotics or carebear tears!
I have the Constellation Andromeda as my Jack of all trades ship, its my Gunship and Transporter and Exploration ship all in one, and it makes an exellent pirate ship. The Connie will be my main workhorse to get income. If it would have a deep space scanner to discover hidden jump points then it would have been perfect, being a pirate you have to be able to navigate the hidden spots in the Verse, so im not sure how i will solve that, will you be able to get jump point information from your friends and then store it in your nav computer? i guess right?With all that in mind, I've got:
* Endeavor (cannot melt) - Mobile TEST base and floating Narcotics production/Item Modifications
* Freelancer - What I figured would count as the Jack-of-all-trades ship. Big guns means that fights could end before they start, with a cargo hold big enough for either transport or "special cargo acquisition".
* Sabre - I figured the stealthy boom-and-zoom capabilities of the ship would be useful, especially in another TEST flight of ships, and while stealth is certainly handy in the greater scheme of things, a lack of cargo hold means she's very specialized, and her presence on grid is going to be difficult to detect which means she can end a fight when it *starts*, but not necessarily prevent one from happening to her comrades.
How would you guys configure your hangar for deep space piracy? I've had thoughts of trading the Sabre for a Hornet for the presence aspect when escorting Squadmates (don't mess with this guy sort of thing). Trade it all for a Vanguard 'cause survivability? A dozen Auroras/Reliants?
Similar to you, my plan changes all the time but here's my current thinking:How would you guys configure your hangar for deep space piracy? I've had thoughts of trading the Sabre for a Hornet for the presence aspect when escorting Squadmates (don't mess with this guy sort of thing). Trade it all for a Vanguard 'cause survivability? A dozen Auroras/Reliants?
Yes. So good.Can I be a Rock Raider as well as pirate support crew?
Nailed it, Squeaker, and for the exact same reasons. Loved WH space, and nothing else in the game really compared.So, who's planning on sticking mainly to lawless space, and who's going to stick more towards the UEE and/or frontier systems?
Personally, I want to stay in lawless space as much as possible. No pesky Advocacy/cops, better resources, more risk/more reward. I always loved WH space and 0.0 in EVE, and this seems like the next best thing.
Okay, get out of my head!However, piracy is really only part of what I want to do. I'm sure I'll be doing more than my fair share of escort runs with TESTies (that may end up turning into impromptu Search and Rescue missions), exploration, mining, etc etc. Whatever sounds good, and pays good, at that time!
I wanna do this, Can I come too!?You can come live on my Endeavor. We'll make it an impromptu base of operations for the adventurous TESTie out in wild space looking for a place to stop and drink, as we PIRATE SCIENCE.