If it means better networking, then yay. People are complaining that we only get 24 players on a map and that the netcode needs improvement. Why would we complain when CIG switches to a new engine that improves networking?
agreed, although to attempt at balance it is another case of wasted time and money in a project that is having trouble shaking those bad habits.If it means better networking, then yay. People are complaining that we only get 24 players on a map and that the netcode needs improvement. Why would we complain when CIG switches to a new engine that improves networking?
Nice, I'll get a great connection with that Oregon farm.
I think the moaning is more about the money and time spent on a modified engine thats now largely replaced. The idea that CIG believed they could do it all and spent time and money on that goal to now backtrack and have to adapt and port to a similar, but sufficiently different engine.I'm guessing they struck a deal with amazon to be able to use their own code as they see fit during this project and to leverage that code on top of amazons platform, win really as we get the star citizen we've always had, alongside some super powerful infrastructure and tools.
People who moan about things like this are silly billys as why do you actually want CIG to waste hundreds or thousands of man hours developing extremely complex advanced and scalable infrastructure when people like amazon and google have been doing it for years and are good at it! No point in reinventing the wheel - just let CIG write code and then just click play on amazon servers.
Merry Xmas CIG!
I can tell you with 100% certainty that they didn't have to backtrack, adapt and port anything. Lumberyard is the exact same thing as CryEngine in every aspect except netcode. What Lumberyard did provide CIG was a CryEngine with cloud deployment tools.I think the moaning is more about the money and time spent on a modified engine thats now largely replaced. The idea that CIG believed they could do it all and spent time and money on that goal to now backtrack and have to adapt and port to a similar, but sufficiently different engine.
Im happy they did it, Im annoyed they needed to do it. If that makes sense.
then why did the statement state it was a lot of work and took considerable time? Why did Chris talk about significant changes?I can tell you with 100% certainty that they didn't have to backtrack, adapt and port anything. Lumberyard is the exact same thing as CryEngine in every aspect except netcode. What Lumberyard did provide CIG was a CryEngine with cloud deployment tools.
StarEngine is a branch of 3.8, Lumberyard is a branch of 3.8.then why did the statement state it was a lot of work and took considerable time? Why did Chris talk about significant changes?
star engine was CE3, this is a branch if CE5, I believe.
and in any case, I suspect neither of us is qualified to speak in terms even approaching 100% certainty.
Yes. this is the part people miss.The switch to Lumberyard has been done for months now. I was already having talks about this with the devs during CitizenCon. Lumberyard is essentially CryEngine with better networking facilities. No major rewrites required, nothing of the sort.
But I was always told the cake is a lie, sorry had to play devils advocate just once in this threadYes. this is the part people miss.
Explained in simpler terms, CIG made a chocolate cake. Then Amazon Lumberyard is icing that can go on a cake that makes it better.
CIG did not switch out the cake for a big block of icing.
The $130M cake does not exist, that much we know!But I was always told the cake is a lie, sorry had to play devils advocate just once in this thread
Dont get me wrong, lol I was just playing devils advocate, personally I think this was a great move for CIG. looking forward to see the results as the verse growsThe $130M cake does not exist, that much we know!