Mech Suits BABY!

Crymsan

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Unfortunately I think this is just feature creep. I do not know why he (Chris Roberts) is so keen to make this a ground based combat game.

No doubt some sort of tanks will be next, rail guns are more than bad enough, they are not personal weopons. Noone even plays star marine.
 

Pander

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Unfortunately I think this is just feature creep. I do not know why he (Chris Roberts) is so keen to make this a ground based combat game.

No doubt some sort of tanks will be next, rail guns are more than bad enough, they are not personal weopons. Noone even plays star marine.

Honestly me and some of my pals got into this game for the ground based stuff aswell as flying ships, one of them doesn't even want to fly them at all but will be mega focused on fps and turrets to help. To me its never been a spaceship game its been a full on sci-fi game where battles happen in atmo on ground and in space.

It just adds to the opportunities to the game in my mind.
 

VFV

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Honestly me and some of my pals got into this game for the ground based stuff aswell as flying ships, one of them doesn't even want to fly them at all but will be mega focused on fps and turrets to help. To me its never been a spaceship game its been a full on sci-fi game where battles happen in atmo on ground and in space.

It just adds to the opportunities to the game in my mind.
Agreed. Love space combat, but, the boots on the ground/ground vehicles, I am also insanely excited about. So much depth. I for one would live a mech suit or tank. And I am hoping player groups can build big huge bases some day, because it's going to be awesome to get drop ships full of troops and go clear them out/ground tactics. Beat their fleet in space, then take their base. It's gonna be epic.
 

Crymsan

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There are plenty of ground combat games though, loads and even some good ones. No doubt they will be in the shop at some point.

I have no doubt that stomping people with your epic suits is going to be epic, but someone has to be the victim. Over come your stamina issues get a powersuit, oh look he has a rifle haha. The problem with power suits is obvious because then they become mandatory.
 

Pander

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Some simple counters I can think of is EMP and rail guns sure this thing is gonna be big and hard to kill but will it even fit in a corridor? and if it does it makes it an easy shot for a guy waiting for him with the rail gun?

If they have a signature could they then be locked onto by ship missiles?

If they sell them for real cash they will not be balanced, the same way all the other fighters are!
Fighters are not balanced because it alpha haha balance will always come later

But sure there are plenty of ground combat games but is there a ground combat game where one minute i could be attacking a space station in zero g then being dropped into a hot zone on the planet to secure a mining facility before then being picked up again a cool as hell jeep Halo style? I want it ALL haha
 

Crymsan

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Seriously fighters are not balanced because why would you pay more for one if it is not better. This is nothing to do with Alpha its a sales technic that exists. If this wasn't true we would all only buy Aurora's because you wouldn't need anything else.
 

Michael

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Seriously fighters are not balanced because why would you pay more for one if it is not better. This is nothing to do with Alpha its a sales technic that exists. If this wasn't true we would all only buy Aurora's because you wouldn't need anything else.
Okay i guess we have a different understanding of what balanced is.
If a hornet is ingame five times more expensive than an aurora, its balancd for me. (i'm just throwing out a random number)
And i hope this a situation we will see in a couple of years. There will be no ship sales in the (end) game.

But let me quote CR on this topic:

For the record here are my simple rules for what I'm aiming for with Star Citizen (and personal play preference).

1) NO grind - basic gameplay should be fun.

2) NO subscription to play. Once you've bought the game you should be able to play and have fun without paying another penny. Maybe this is from all the MMOs I signed up for and then didn't have time to play yet still had to pay to keep my character (I think I paid over 2 years of subs for both WoW and SWG before I canceled, despite only playing them for the first month or so!)

3) NO unfair advantage to people with either too much money or too much time. I think its disingenuous for people to claim that they should have a big advantage just because they can commit 40 hours a week in play time over someone that can only spend 4. Both types of player have purchased the game and are both entitled to have fun. If I make a game that only caters to people that have lots of time and nothing else I'm cutting out a huge part of the audience. The same goes if I build a game that just caters to people that have money to burn (The Asian P2W game style). Just because someone plays one way doesn't mean everyone should play that way. Some people will want to just spend a few hours dogfighting, some may want spend dozens of hours doing trade runs and building up a merchant empire. Others may just want to explore corners of the galaxy. A big audience supplies lots of players to make the universe more interesting. A big audience also spreads the costs of running the persistent universe (as it costs money for new content and servers), which in turn makes it cheaper for all.
 
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Crymsan

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That's my point if they sell power suits for real cash they have to be better than someone not owning them or why else buy them. This game has enough pay to be better already.

The interesting thing about that quote is what is the difference between an unfair advantage and a fair advantage? If you paid for a better fighter is that a fair advantage (I would say Chris Roberts think it is since that's how the game is funded if every backer just bought a mustang or Aurora the game would have at most half as much cash).
 
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Michael

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That's my point if they sell power suits for real cash they have to be better than someone not owning them or why else buy them. This game has enough pay to be better already.
Because you want to support the project

My popular unpopular opinion/behavior on this:
"Dont buy ships - support the project (and get a ship which you think might suit your future gameplay and which suits your pledge)"

If you think you will be having fun flying an Idris, but don't want to spend thousends of dollar. Get an Aurora and "grind" yourself up (in the endgame) or just hire on one of those many Test IDRI(IIS?).
If you like where the project goes, take every month 1-X $ put them aside and invest them whenever a good sale is going on. (Thats what i do)
But for gods sake don't buy those ships just because you think you will get an advantage on top of others for a project which is still under development and might fail with a total loss on all your invested money.
We still don't know so much about the game, the roles and the balancing of ships. Most ships are just a barebone of what they are supposed to be. Right now AC and the lack of content is giving us a totally distorted image of which ship is "good" and which is not.
 

Pander

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Seriously fighters are not balanced because why would you pay more for one if it is not better. This is nothing to do with Alpha its a sales technic that exists. If this wasn't true we would all only buy Aurora's because you wouldn't need anything else.
Well the aurora isn't a fighter of course a sabre or a super hornet will beat them in a straight fight but can a super hornet go as far as it? can the sabre take any cargo compared to the aurora? Are parts more expensive on your milspec ship over your honda civic space ship? not all small ships are fighters the comparison should be sabre vs the super hornet vs the buccaneer those are your pure breed focused dog fighters and should be compared to one another in a combat scenarios. Comparing a general ship to a specialist in the specialist field will probably always make the generalist look like garbage

Balance comes from other things other than sheer firepower

It would be pretty garbage game if all the fighters were just as good as each other or only needed one ship.

Mech suits might be expensive to run and repair clunky to move around there is so many ways to balance a game other than this thing has more dps than me he is automatically better

Or do you mean because you can pay real money to get an advantage over other players? and if that's the case i mean this is something you should have been ready for in a crowd funded game. SC and Chris do not want to have a final version of the game they want to keep growing keep adding so that there is thousands of hours of game time hundreds of things to do. he is trying to fund a galaxy not just a quick star fighter game ya need cash to do that
 

Crymsan

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Yeah but do we really need more feature creep (battle suits). I used fighters as although the game play will be tweaked its the only area of content in the game so you can already see the pay to win nature going on. The very fact there is no other content in the game at all after this long should tell you why I am against anymore feature creep. I have no idea whether more expensive to buy cash ships will have higher fuel, repair and ammo costs but I expect that to be the case. This game is like any other though, if they sold a fighter as crap it would not sell. You may be backing the game but it is also pay to have an advantage.
 

Pander

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Yeah but do we really need more feature creep (battle suits). I used fighters as although the game play will be tweaked its the only area of content in the game so you can already see the pay to win nature going on. The very fact there is no other content in the game at all after this long should tell you why I am against anymore feature creep. I have no idea whether more expensive to buy cash ships will have higher fuel, repair and ammo costs but I expect that to be the case. This game is like any other though, if they sold a fighter as crap it would not sell. You may be backing the game but it is also pay to have an advantage.
So Ill try tackle feature creep. When a company gets more staff it can do more things without delaying other things. The money that people have invested into this game has given CIG access to working with another company who can do weather effects and battlesuits for example

This company didn't just start making SC in 2012 and should be done by now they made a new company from the ground up to make a game and have been investing in resources and teams to make it work. Feature creep does not make sense to me because they don't pull resources away from anything its just another thing they would like to add to the game in the future and have the resources to acquire the right people

You cant just throw more people at ship damage states for example and expect it to work and be done faster.

Its all parts of a puzzle coming together with the right people creating the shapes

At the end of the day we want this game but we also want it to actually work so yeah we might need to take one step back to go two steps forward
 

Michael

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Yeah but do we really need more feature creep (battle suits). I used fighters as although the game play will be tweaked its the only area of content in the game so you can already see the pay to win nature going on. The very fact there is no other content in the game at all after this long should tell you why I am against anymore feature creep. I have no idea whether more expensive to buy cash ships will have higher fuel, repair and ammo costs but I expect that to be the case. This game is like any other though, if they sold a fighter as crap it would not sell. You may be backing the game but it is also pay to have an advantage.
Titan Armor has been planned since almost the start (well oldest reddit post i found is from 2014 https://www.reddit.com/r/starcitizen/comments/2o8lw9/titan_armor/ )
So is it feature creep if it has been planned since almost the start? Well i know its hard to track of all this stuff which is going on, has been planned, has been confirmed ot just talked about. But actually whenever i heard someone screaming "feature creep" its actually been there for a long time.

So actually real development is roughly going on since 2014 (Well the game we are currently seeing in development)
In Oct 2013 the goal of 23 Mio has been reached
Studios had to be set up, plans had to make and in this phase scope changed a lot
For example Foundry 42 Frankfurt has been opened 07/2015

"Most feature creep" people complain about nowadays, happened between 2012 and 2014/15 when the fundings exploded. The information is out there but hard to track.

But maybe you would like to read this too:
https://www.reddit.com/r/starcitizen/comments/6wkwm1/superb_post_on_spectrum_by_marti_development_time/
 
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Laughing-Skull

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Laughing-Skull

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Honestly me and some of my pals got into this game for the ground based stuff aswell as flying ships, one of them doesn't even want to fly them at all but will be mega focused on fps and turrets to help. To me its never been a spaceship game its been a full on sci-fi game where battles happen in atmo on ground and in space.

It just adds to the opportunities to the game in my mind.
Amen brother
 

Laughing-Skull

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Its all about balancing, maybe mechsuits will be "lockable" by space ships.
Your XXXXXX UEC Mechsuit is not so nice anymore once ATGM from a cheap Aurora lock on you. While you still might have a chance to find cover, when one is circling around the area, when you're on foot.
Amen that's why Aerospace superiority is so paramount to a ground operations success. Someone mentioned it above. Defeat their space fleet first, then raid their ground base.
 
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