Okay... Now I want my Vanguard Sentinel

Printimus

Space Marshal
Officer
Donor
Dec 22, 2015
10,674
39,039
3,160
RSI Handle
Printimus
Not to burst your bubble (HA see what i did ther) but the Sentinel isnt likely to have the same EMP cpabilities. Based on the description of the ship on RSI website ship page, it will be more of a passive EWAR ship, like staying hidden and stealthed out of radar view while escorting other bombers. Hence why it talks about the decoy missiles and such.
 

marcsand2

Space Marshal
Staff member
Officer
Donor
Mar 15, 2016
7,007
22,016
3,025
RSI Handle
marcsand2
Not to burst your bubble (HA see what i did ther) but the Sentinel isnt likely to have the same EMP cpabilities. Based on the description of the ship on RSI website ship page, it will be more of a passive EWAR ship, like staying hidden and stealthed out of radar view while escorting other bombers. Hence why it talks about the decoy missiles and such.
That is what I thought too, but:
https://robertsspaceindustries.com/pledge/ships/vanguard/Vanguard-Sentinel
The Vanguard Sentinel is a ship that’s designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel assigned wild weasel tasks is frequently paired with Harbinger bombers and Warden escorts for large attack missions.
 
  • Like
Reactions: Blind Owl and Tiger

Shadow Reaper

Space Marshal
Jun 3, 2016
4,823
13,993
2,850
RSI Handle
Shadow Reaper
Yes, I have wondered long and hard about the notion of "EMP Charges". I think most here know I intend to buy a Sentinel or two when they come out. I am thinking of buying a pair of Sentinels and four Hoplites. In any event, the Vanguard will be my main ride and the Sentinel my favorite, up until I have to choose between them and a Polaris.

I am hoping the charges in question are like EMP mines. You can imagine a wing of Vanguards open up on a target, even hard targets like a Polaris; and then max reverse and uncouple so the time their target is in long range weapons fire from the Guards but outside their own range is maximized, and as the guards retreat, they dump EMP charges. Draw plays like this are hard to avoid without real discipline and forethought, and could end up netting a wing of SuperHornets at a time. The Outsiders have so many ships they want to give us. . .

Loonetik, you're on my list for a privateering Vanguard squadron. There are almost 40 on this list now. It will be interesting to see how many can connect during the same hours. We really need 12 players for 6 ships. With 30 players we could become the most feared mercenaries in the galaxy.
 

Han Burgundy

Space Marshal
Jan 15, 2016
2,119
9,347
2,900
RSI Handle
Han-Burgundy
To me, the term "EMP Charges" leads me to believe that these are one-time-use devices such as missiles or Depth Charges. I'd imagine that it would be odd if CIG didn't include some sort of remote-detonated EMP mines for folks to set traps with. Then again, who the hell knows until they elaborate a bit more on them.
 

Shadow Reaper

Space Marshal
Jun 3, 2016
4,823
13,993
2,850
RSI Handle
Shadow Reaper
I read that too, but I do not believe that will be effectively the same as the warlock which has a dedicated machine in the back of it to make the bubble.
That's a fair bet. Making EMP mines available would be a game changing dynamic. The only way I can see they could do it is restrict the pulse radius severely, and have it be inadequate for larger ships, but we'll see what we see. One thing you can be sure of is that the martial ability of military ships is going to be vastly beyond that of non-military. Squadron 42 is written around the abilities of the Vanguard. Expect it to be a scary bird.
 

Shadow Reaper

Space Marshal
Jun 3, 2016
4,823
13,993
2,850
RSI Handle
Shadow Reaper
To me, the term "EMP Charges" leads me to believe that these are one-time-use devices such as. . .Depth Charges.
That's what I'm hoping! Remember the old vid of the Lancer that gets hit by a waiting spike missile while navigating an asteroid field? CIG is taunting us to believe the best about this game!
 

Printimus

Space Marshal
Officer
Donor
Dec 22, 2015
10,674
39,039
3,160
RSI Handle
Printimus
That Avenger Warlock actually rammed the Starfarer, the EMP has nothing to do with the explosion.
During last weekends meetup, i was annoying everyone in the warlock, and without any physical contact between ships, i somehow managed to make a few of their ships explode.... maybe its a bug?
 

marcsand2

Space Marshal
Staff member
Officer
Donor
Mar 15, 2016
7,007
22,016
3,025
RSI Handle
marcsand2
To me, the term "EMP Charges" leads me to believe that these are one-time-use devices such as missiles or Depth Charges. I'd imagine that it would be odd if CIG didn't include some sort of remote-detonated EMP mines for folks to set traps with. Then again, who the hell knows until they elaborate a bit more on them.
That would eliminate this problem:
The backdraw of EMP is: the Warlock also will be left without shields.
 
  • Like
Reactions: Blind Owl

Shadow Reaper

Space Marshal
Jun 3, 2016
4,823
13,993
2,850
RSI Handle
Shadow Reaper
That Avenger Warlock actually rammed the Starfarer, the EMP has nothing to do with the explosion.
, Can you tell us, how much time does it take to charge the EMP Generator, what is the burst radius, does it affect all ships the same in the radius and how long until you and your victims' computers come back up after a blast? I have never seen any stats published about the Warlock.
 

Printimus

Space Marshal
Officer
Donor
Dec 22, 2015
10,674
39,039
3,160
RSI Handle
Printimus
, Can you tell us, how much time does it take to charge the EMP Generator, what is the burst radius, does it affect all ships the same in the radius and how long until you and your victims' computers come back up after a blast? I have never seen any stats published about the Warlock.
Sounds like a good experiment for the weekend! We didnt write down any figures last weekend when i was fucking around in the warlock.
 

Shadow Reaper

Space Marshal
Jun 3, 2016
4,823
13,993
2,850
RSI Handle
Shadow Reaper
It would be really interesting if it does not penetrate all ships equally. If the 'puter in a Lancer or a Conny is safe at 200 meters from center, but a Hornet is not, that kind of thing can be used to build very complex attack dynamics and make the Warlock into a monster. Really getting a fine picture of the pulse is worth it when you think about the options inside and around starports and pirate bases. I can imagine flying a Warlock and Reclaimer into a pirate base and flying off with half dozen fully stocked fighters. I think the Reclaimer is due in early 2017.
 

marcsand2

Space Marshal
Staff member
Officer
Donor
Mar 15, 2016
7,007
22,016
3,025
RSI Handle
marcsand2
, Can you tell us, how much time does it take to charge the EMP Generator, what is the burst radius, does it affect all ships the same in the radius and how long until you and your victims' computers come back up after a blast? I have never seen any stats published about the Warlock.
- EMP needs 10 seconds to charge
- EMP needs 2 seconds to fire
After firing the EMP it takes:
- 10 seconds before maneuvering thrusters are back
- 20 seconds before shields are back
- 60 seconds before shields are 100%
Burst radius and distance vs damage unknown. This needs to be TESTed with another TEST subject :p
 

Shadow Reaper

Space Marshal
Jun 3, 2016
4,823
13,993
2,850
RSI Handle
Shadow Reaper
Wow. I never would have guessed the damage is so short term. You certainly can't plan to board a ship in the time that the thrusters are down and you can't board with them up, so either they need to be shot apart or a secondary disabling blow needs to be offered. I wonder can you extend the time the thrusters are down by periodically slapping a target with a Suckerpunch or some such?

This is all going to be complicated.

Thanks for the intel!
 

Blind Owl

Hallucinogenic Owl
Donor
Nov 27, 2015
20,865
73,609
3,160
RSI Handle
BlindOwl
Yes, I have wondered long and hard about the notion of "EMP Charges". I think most here know I intend to buy a Sentinel or two when they come out. I am thinking of buying a pair of Sentinels and four Hoplites. In any event, the Vanguard will be my main ride and the Sentinel my favorite, up until I have to choose between them and a Polaris.

I am hoping the charges in question are like EMP mines. You can imagine a wing of Vanguards open up on a target, even hard targets like a Polaris; and then max reverse and uncouple so the time their target is in long range weapons fire from the Guards but outside their own range is maximized, and as the guards retreat, they dump EMP charges. Draw plays like this are hard to avoid without real discipline and forethought, and could end up netting a wing of SuperHornets at a time. The Outsiders have so many ships they want to give us. . .

Loonetik, you're on my list for a privateering Vanguard squadron. There are almost 40 on this list now. It will be interesting to see how many can connect during the same hours. We really need 12 players for 6 ships. With 30 players we could become the most feared mercenaries in the galaxy.
I can't wait for this. I think the Privateering aspect is what excites me the most. I have a Harbinger with the Warden and Sentinel BUKS. Fun fun.
Sounds like a good experiment for the weekend! We didnt write down any figures last weekend when i was fucking around in the warlock.
I think we should be able to accomodate.
 
  • Like
Reactions: marcsand2
Forgot your password?