I see I was drunk posting last night.
Oops.
Oops.
Aaaaaand...?I see I was drunk posting last night.
Oops.
And I shall endeavor to do it again next weekend. ;)Aaaaaand...?
Well, since we're sharing, my aim is crap, so I'm always spreading my projectiles all over the walls...errr...place. As in space. Space combat place. I should end this phrase.What are your thoughts and experiences? Please share.
I noticed when viewing weapons comparison vids of others, it is common for players to feel they are killing faster when they are just shooting faster. Seems you didn't make that mistake. For most it "feels" better to be shooting constantly, but as you observe, many weapons kill faster that fire at a slower rate ad when I timed the vids, the fast repeating lasers killed their targets the most slowly. Fewer, harder hits kill regenerating targets better than many small ones, and weapons that put lots of DPS on target at once but then overheat or come out of burst, will allow you to fly defensive and then maximize those shots when you're lined up. So just my opinion but I think weapons that are not always ready to use, are generally better weapons unless you're flying a tank like the Hornet and don't care if you get hit. It is this way in Mechwarrior as well.Kills felt faster with the kills further out and with fewer shots.
This confirms my predisposition about how to equip and fly that bird, save that I really want to see what a pair of Omni XII's can do on it, since they should improve the range and damage. I think they're still not released though. Certainly if you're taking advantage of the Vanguard's extended range, you don't want primary weapons that have limited ammo.Warden (or Varden)
Replaced the nose gatling gun with a S5 M7A laser - felt more more like a sniper than anything. Line it up as you close, flip the switch and watch them go boom. Enemy can't close, meaning lower maneuverability is negated. Also means the turret can open up on the target as well. Pips are close together as the velocities are similar. Again, I like this setup. All energy, no ammo issues (I am a bad shot), and it gets rid of the big weakness of the Vanguard. It's speed/size/agility.
I just looked for the M6A Laser cannon in the Electronic Access Store. Can it be that its not available there...?Second setup - 3 227 Panthers, 1 M6A S4 Laser. Pips did line up well, Kills felt fasters with the kills further out and with fewer shots. Again, it looked like the range was close, or even longer on the S4 laser than the Panthers.
If that's the size 3 green laser, I think it is only available if you rent the Kharthu ship. If you rent that, then you can take the guns and put them on another ship in hangar. This may have changed since I last played.I just looked for the M6A Laser cannon in the Electronic Access Store. Can it be that its not available there...?
In a meta-sort-of-way, they've created new emergent gameplay.Did you hear it? All our exchanged information will become useless intel at the date of the release of 2.6, yay :smile:
just because we do not know how they will balance against other weapons doesn't mean it was wrong. until 2.6 drops, values remain. Everything here is an experiment. think of it as working at CERN's LHC. we get to see new "booms" all the time. :)What annoyes me is the fact that also the weapons will become new hit/impace values etc. Thus I bought Omnisky VI and Panther 227 and *perhaps* they are worth shit after rebalancing. Dumb Sam, always throwing too much money in completely wrong...whatever, directions, baskets... *sigh*