So, the last days I made some experiments with my
F7C-M SuperHornets - and made extraordinary discoveries how to handle the bugs of 2.6.
Which bugs?
- you can't define weapon groups in the Hornet
- the PIP - the "predicted impact point" or predicted position of the target - does not work properly within Crusader
- the shields are not working properly plus, worst case, on the top side there aren't any!
Does this mean the (Super)Hornet is a sitting duck?
My answer: no, if.....
...you shoot first.
...your opponents die fast.
To manage this, you basically are in need of two setups: one for Arena Commander and one for Crusader.
The very difficult challenge is that you can't separate the turret guns from the guns on the nose or the wings because of the missing feature to redefine weapon groups. So I tested a lot around by installing 117s, 227s, 007s, M4As; in general, I don't really like ballistic guns because of the limited ammo.
That being said: nothing of the before named weapon setups/combinations convinced me finally. Either the firepower is was high enough or the PIPs of the different guns wouldn't fit - or both.
But yesterday I found something, a possible solution: you can
remove the turret of the Super/Hornet and install a
flash mount instead. Thereon you build an
Apocalypse Gatling Gun. Aside from its huge firepower it has one significant advantage: it does NOT fire as soon as you press the fire button! Furtheron: I put
3 x "Amon & Reese
Pyroburst Scatter Guns" (what a name! :grimacing: ) on the nose and wings. The Pyroburst cannons have - in this setup - the advantage NOT to fire constantly if your are holding the firebutton down.
Now, flying in Arena Commander, you can fire at distance targets as well as close targets without the need of defining weapon groups. When the target is far away, around 2.000 meters, you press the button for the Apocalypse Gatling. Sure you waste one shot of the Pyro - but no more, hence your coolers are not harmed at that moment. Let your Apocalypse do the work. As soon as you reached the distance of around 600 m, give your opponent the kiss of death by using the 3 Pyros.
Okay, second story: this setup
won't work in Crusader! Why? Because of the bugged PIP you won't be able to harm any ship with the Pyros. Thus I replaced them - again - with
3 x Panther 227. Its also a good setup BUT, pressing the firebutton for the Apocalypse, one 227 will also fire constantly and/or, if you want to use all Panthers at once, the Apocalypse Gatling will fire also all the time. Hence your coolers will bleed! Solution: replace the standard coolers by
2 x J-Span Cryo-Star Coolers. This will give your setup a few more seconds to fight your opponent down.
Agree with this setup? Anyother suggestions? Happy to read your thoughts about.
Cheers!
Sam :thumbsup: