Internal production schedules that you announce, are deadlines.
They did not announce them, they allowed the backers to see them. No announcement was made. The caveats could not be clearer, to ignore them is to ignore the point of being allowed to see the schedules in the first place.
"aim"
As with intentionally ignoring the caveats, ignoring the fact that the act of aiming at something contains the possibility of missing the target, it does not make it any less true.
Except polish of the UI is the reason they said they were delaying the release 2 weeks ago. (Do I need to quote that as well? )
Would you kindly.
So you are saying what? That they shouldn't act professionally, because of the source of the funds? What, specifically, were you trying to imply? It isn't a success unless the game is released.
Google were accused of being 'unprofessional' with their relaxed office environment. They went on to change the world because they dared to do it their way.
SC is aiming to bring the gaming world something no 'professional' company would or could dare do, who in fact had first refusal and declined to fund it because they could not see the scope or the vision and said no one wanted a space sim. $160 million and counting says they were wrong. I can see no unprofessionalism in the 3.0 schedule report because they have gone to great pains to explain exactly what you are looking at. If you were going to rely on what you perceive to be 'professionalism' the game would not have been undertaken at all because according to studios no one wants this game. Anything you still can't cope with is therefore your own problem. Not CIGs.
stuff about code, online instance jiggery pokery and other dark arts of the binary tool box
They haven't finished making it yet. When they start making MMOs, how many players can they have in a single instance? When in Alpha? Before it has gone to public beta? If you know, please say - I don't know because I am not a game designer but I would expect it not to be 200 players... You may have noticed I condensed your response to the points I understood. I am no coder, I am no game manufacturer, I was lucky enough to visit R* QA studios in my studies but did not say what I was actually studying - it was not computer games, it was not IT, it was not even business studies. Perhaps you assumed i'd understand what you were talking about based on that? Perhaps you have assumed they have not already got all that covered because it is not yet present in the Alpha? When, exactly, does an Massive Multiplayer Online become Massive. I'd not expect it to in the Alpha patches, please do enlighten me if you know, i'd like to learn.
Rockstar is irrelevant, they are not the ones missing deadlines.
Um... Grand Theft Auto 5, one of the biggest games not just for Rockstar but for the
whole industry missed it's release date, and when it
did launch on consoles it was then delayed even longer on PC... I'm not slagging Rockstar off, that game was a
monster and they did so well to get it together in the time they did - I have nothing but respect for them.
My point of referring to Rockstar is even companies that have a
full suite of established game making tech, a full set of established studios with established studio management systems, an army of experienced established staff and a budget of $265 million miss their launch dates. Perspective, no?
I am enjoying our debate, I hope you are not finding this frustrating. :slight_smile:
BONUS GAME:-
If anyone noticed the Bioshock reference before getting to this point, you have got +10 BonusPoints.
Answer: "Would you kindly."
If anyone noticed the Hitch Hikers Guide To The Galaxy reference before getting to this point, you have got +20 BonusPoints.
Answer: "Anything you still can't cope with is therefore your own problem."