Hey there, I've been away for a while and just happened to see that we're sort-of doing the same layout with Divisions as others, which IMO will lead to doing the same mistakes, most importantly: one hell of a confusion.
Let me explain: First of all, we have around 5k Main Members, we're the biggest (and best, obviously) Squadron in the 'verse, but the Game has hundreds of thousands of people already following the Development and the Number of players will Skyrocket as soon as permanent Progress can be made. What I want to say is: we can expect to increase our numbers to go up significantly as well.
Now, assuming we get 10 Subdivisions, it'll still mean one person having to manage 500+ Persons in the most complex game to date. In most RPG, the limit for a guild is around 100 and by design multiple Co-Leaders are also expected to be present by design - and those games aren't nearly as complex.
My suggestion is to make actual subdivisions smaller in the range of 50 to 100 people per subdivision andd instead add another layer between our beloved Leader and the subdivisions, namely: Divisions.
So rather than having huge subdivisions, we'll have Divisions which have a number of smaller subdivisions below them. At the same time, I'd suggest limiting subdivisions to a certain size (around 100), so one Subdivision doesn't overwhelm the others.
The job of the Divisions would be to organize and communicate with the subdivisions and other Divisions.
The Division itself would consist of a Leader and Co-Leaders.
So... what do you think about it?
Let me explain: First of all, we have around 5k Main Members, we're the biggest (and best, obviously) Squadron in the 'verse, but the Game has hundreds of thousands of people already following the Development and the Number of players will Skyrocket as soon as permanent Progress can be made. What I want to say is: we can expect to increase our numbers to go up significantly as well.
Now, assuming we get 10 Subdivisions, it'll still mean one person having to manage 500+ Persons in the most complex game to date. In most RPG, the limit for a guild is around 100 and by design multiple Co-Leaders are also expected to be present by design - and those games aren't nearly as complex.
My suggestion is to make actual subdivisions smaller in the range of 50 to 100 people per subdivision andd instead add another layer between our beloved Leader and the subdivisions, namely: Divisions.
So rather than having huge subdivisions, we'll have Divisions which have a number of smaller subdivisions below them. At the same time, I'd suggest limiting subdivisions to a certain size (around 100), so one Subdivision doesn't overwhelm the others.
The job of the Divisions would be to organize and communicate with the subdivisions and other Divisions.
The Division itself would consist of a Leader and Co-Leaders.
So... what do you think about it?