So then my statement still stands grammar, I generally am an overall good negotiator on a more serious line, but I would prefer to be in yellow jackets over diplomacy. Once things like this get fleshed out more down the road, with the more serious side, I would say people should be allowed multiple areas, but they need to stick with a primary were they can't be like, well I have a diplo meeting today, but there is also this mission sooo...i'm going to with the mission today and diplo another time. They would need to have one or the other take precedence at all times. Still allowed to bounce multiple areas and have fun, but when multiple comes up, they will always go to their primary.
I think that would depend on just how critical they are to the situation. If we really NEED someone, and he's available, then that should be his priority. However, the advantage of diplomacy is that it can easily be rescheduled in such a low-risk environment as a game.
In terms of making people do stuff, that won't exist unless they expressly volunteer for a critical position. Seung is vital to our operation as an org, there are times when he will have to do things for us whether he wants to or not.
A relatively minor marine, or pilot, or trader or even organizer shouldn't be forced into a schedule at all. We're not going to kick people because they burn out on SC and want to play something else for a while. If they volunteer for an important position, they will be held to its responsibilities as long as they remain there. If they opt out, there's nothing we can do but hope they give us time to find a replacement.
Basically, the average guy should have the freedom to do what he wants whenever he wants, but if he's willing to sacrifice some of that freedom to better his squad and by extension the org, we're all too ready to give them that chance.