Thank you NaffNaff!Thank you, Glorious Leader!
I highly suspect that much like Elite Dangerous, once you find a lucrative way to make money, you will be able to repeat that action and get all the wealth you want!In this way it is possible even hopefully unlikely Star Citizen could become pay to progress.
Indeed. As for the time period it takes there are many published papers on it for if you make it to easy then the reward is trivialized and the players move on to something else. Make to difficult and the players give up and move on to something else.I highly suspect that much like Elite Dangerous, once you find a lucrative way to make money, you will be able to repeat that action and get all the wealth you want!
The only question is, do you hit your goal in the first 6 months, or the first 12 months?
I wouldn't base my economy decisions on elite dangerous. I just started up on PC and I've worked my way through 10% of available ships in 3 evenings of playing. By this rate in a month I could have all ships in the game. END GAME!!! I WON!!!!!I highly suspect that much like Elite Dangerous, once you find a lucrative way to make money, you will be able to repeat that action and get all the wealth you want!
The only question is, do you hit your goal in the first 6 months, or the first 12 months?
The Type9 will be fun!worked my way through 10% of available ships in 3 evenings of playing.
Indeed! It's damn hard to nail that balance between easy/hard/interesting/risk and reward, and still satisfy the majority of players and playstyles. Though Im hopefull that CIG will nail it as well.Indeed. As for the time period it takes there are many published papers on it for if you make it to easy then the reward is trivialized and the players move on to something else. Make to difficult and the players give up and move on to something else.
Probably in a better place.Where would we all be without Montoya to solve all our problems?