TEST people get sent to prison. TEST people get TEST people out of prison. TEST now owns the prison.
This reminds me of Despicable Me 3 movie.
TEST people get sent to prison. TEST people get TEST people out of prison. TEST now owns the prison.
One reasons I can't wait for my Prowler, stealth prison escapes!TEST people get sent to prison. TEST people get TEST people out of prison. TEST now owns the prison.
I disagree with your disagree. I think you will have to consider the whole game they are planing not the current state the game is in.I gotta disagree here. It's a game, it should be fun no matter what.
The "punishment" is taking away your agency. Wanted to go exploring or fighting today? Now you're forced to go mining for prison credits.
It should be more annoying to have to deal with than straight up unfun. People will get pretty pissed at CIG if it makes you spend your available time doing tedious work anyways, no matter how fun it is. I think they shouldn't try to artificially increase the hassle.
I'd have to slightly modify that good Sir. TEST members get sent to prison, other TEST members break into prison to deliver fresh supplies of space beer & alcohol, TEST members in the grey & dark realms of in game life then uses those prisons as home bases as well as recruitment centers that are guarded & protected by the UEE. Everybody loves TEST just a little bit more after being sent into the hole, until they sober up after they get out & have to deal with a massive hangover.TEST people get sent to prison. TEST people get TEST people out of prison. TEST now owns the prison.
True, that would not be fair or balanced, but that would be fairly realistic unfortunately.I agree that even if you are engaging in pirate behavior prison itself should be made so it is avoidable with forethought, but it definitely needs to be there as a deterrent to griefing like pad ramming and unprovoked asshatery. The wiggle room needs to be there for the little stuff. What happens if you're crewing someone's ship as they haul cargo only to get stopped and "frisked" and find out they've got a half dozen SCU of widow in the hold they never mentioned? If you're on the hook too I don't think being sent to prison because of it would be balanced.
You have to balance it tho...what happens to that person who ship was destroyed and now has to wait like an hour to claim it? They can't do what they wanted to do either. This game play is meant hassle to those who wants to be a pirate or criminal that's the whole point. Once we have Pryo Pirates and Criminals will have a safe haven for them to stay in away from Authorities but not Bounty Hunters. Right now we are limited to one system right now that has Law Enforcement, yes it's a big hassle, but with Pryo Pirates and Criminals can escape from Stanton to Pryo, this will balance out the game play completely even with bounty hunter players coming into Pryo. But those Bounty Hunters have to Deal with EVERYONE in Pryo.I gotta disagree here. It's a game, it should be fun no matter what.
The "punishment" is taking away your agency. Wanted to go exploring or fighting today? Now you're forced to go mining for prison credits.
It should be more annoying to have to deal with than straight up unfun. People will get pretty pissed at CIG if it makes you spend your available time doing tedious work anyways, no matter how fun it is. I think they shouldn't try to artificially increase the hassle.
remember, it will only impact you in an area where your crimestat is enforceable. So if you did something bad at Hurston and broke a local law, you may have to play around Crusader where that law is not enforced. You might also need to play in Pyro.I gotta be honest, without knowing all the details, at this moment in time I think its gigantic mistake.
It sounds cool the first time, but what about the 4th, 5th and 6th time?
You and your friends are planning an evening, you log in, you realize you had a crimestat, you get stopped by cops. Next thing you know you are waking up in a prison.
Your friends are all out ready to do what ever activity, mining, exploration or combat, but you are stuck in a prison and now have to spend the next 15min-1hr breaking out?
Most of the accidents and small crimes will be a fine, I do not think it will be super easy to go to prison unless you have true ill intentions (pirating, pad raming, murder), or are trying to get there. I like the idea of a stealth prison escape with the Prowler, sounds intense!One reasons I can't wait for my Prowler, stealth prison escapes!
I like the prison Idea but only if they can make it less harsh for un-intended crimes, like not being able to stop for a random cop inspection fast enough. After they handle that better, then I am all for it. I figure it will mostly be the "dumb" criminals that get sent to prison, those that are not smart enough to plan your crimes for a non com-stat zone, get rid of the black box ect.
Sabotage, so good the named it twice.I attached the list of crimes in Hurston controlled area:
Felonies will get you imprisonment.
Misdemeanors will get you fined.
I am pretty sure that if you continue to stack up Misdemeanors, you will get imprisoned.
Seems pretty fair to me so far.
Forum & profile badges for the win!If we get some kind of forum badge or something for escaping prison or serving out our sentence in prison, I'll try it :)
here, have some virtual KY JellyUnfortunately, this prison thing is going to become a familiar thing to me
Just don't get caught. Hang out at Grim Hex, stay out of the jurisdiction they have warrants on you (there are four alone in Stanton) and if you have to go through those areas just stomp the accelerator,Unfortunately, this prison thing is going to become a familiar thing to me
I sincerely hope you are wrong. From early on the game design elements have been showing up to mitigate or moderate that segment of the population who think causing pain is the highest possible calling. Tony Z has touched on the subject repeatedly.Jails have been pitched by the community in nearly any MMO development I have followed. I've never thought it was a good idea. Because being forced to see repetitive content has always been a bad idea. CIG will invest dollars to develop it, only to can it later. At best, prisons will become a simplified spawn point for the bad guys, while the good guys spawn somewhere else.