Ships are like a yogurt, you just eat them
This was true in Mechwarrior too. In fact, PPC's were just notorious for their ability to miss opponents, and drivers would not even try to hit fast targets with them. Using a fast or slow weapon changes the way you see the battlefield and the way you fight.. . .i expect to see the sabre with the general 4x panther or other fast firing weapon loadouts.
I just spent all night playing with different loadouts on a hornet. Just a regular old hornet. Rented the turret converter thingy and the turret for the front end, and spent the night playing with everything. Gotta say, distortion cannons are awesome. Great for taking down shields fast. Worst problem is having to set your damn weapon groups every damn time you spawn. That sucks. Lots.I'm going to seriously need help loading out my weapons and learning to fly, I'll get shot down easily if not. Maybe my superior beefed up tech will save me, but I doubt it...
Profound. ;)Ships are like a yogurt, you just eat them
I tried the sledges. I found the fire rate, coupled with the fact I like to move, and the fact they overheat very fast, made these badboys very hard to use. I reverted back to my broadswords or m5a's Perhaps with the stealth, using them long range, they'll work the way you're thinking.The S3 mass drivers are far too slow to do the same job as the S2's
I wish I had found this post before I started a new thread on the subject, but let me recommend the other thread anyway. I think that chart does actually explain what may be the case if indeed the notion of a "pool" of energy is correct. It should be easy to verify the contents of that table.Well, remember that sheet is old, and doesnt contain anything past 2.1.1PTU, also, what the creator defines as normal DPS vs Power Limited has been referred to in different ways (aka Heat Limited), what it actually refers to is speculative as best, and until i can get a 100% definition on what it refers to and whether it refers to angle drop off, stored energy drop off, or weapon heat dropping power, etc. For instance if it refers to when a weapon has overheated, of course the panthers DPS will drop off, as the panthers fire rate gets lowered when they overheat, however, a sledge wont lose DPS on overheat, because it fires one round, therefore no matter the weapon heat, its slow fire rate will result in the same DPS per trigger hold. However if it refers to stored power, thats unknown, as the weapons don't currently store power, they simply draw from the power plant. And i dont see that changing.
However, When being used the weapons draw significantly more power from the plant, and its possible that energy weapons may lose power output if the plant isnt big enough to supply all weapons and other systems. This is already somewhat modelled in-game with shield recharge times and engine power being limited when firing more power heavy systems. And with the sledge being a ballistic weapon, it will draw the required power everytime, rather than lowering its energy output based on available power, which could result in the ship losing systems if on an underpowered plant.
There are about 25 different ways i could theorize what Power Limited means, whether its range, actual power output, etc. until we know what it means, we cant analyze it. So i go from base stats only. and from base stats the panther has more DPS than the sledge, which it should as the sledge is only a size 2 weapon, and a slow firing one at that. However you could end up eventually seeing smaller energy weapons being "Overclocked" so to speak to do more damage at a cost of overheating faster or losing range or drawing more power. Which could result in smaller weapons eventually being able to "outperform" larger weapons on DPS or Physical Damage or true Damage or even any other type of damage, while still being underperfoming in other aspects.
That is the implication of what has been said about how the Jokers operate. They hit across a larger field specifically so they do not do so much physical damage, but rather focus on shields and spiking the 'puter.However, I also fully expect energy weapons to be great against shields in general, while dealing decent heat damage to armor, and being good at cutting through armor if concentrated on a single area, while ballistics will be better against armor as far as penetration, and true damage and any splash damage shields, splash damage shields most likely will be designed to absorb area damage very well, but when hit with a ballistic round, which doesnt deal splash damage, but rather hits a very small point, the shield wont be able to handle that as well.
Cool.I just spent all night playing with different loadouts on a hornet. Just a regular old hornet. Rented the turret converter thingy and the turret for the front end, and spent the night playing with everything. Gotta say, distortion cannons are awesome. Great for taking down shields fast.
According to the chart I've been using they should never overheat, so I am disappointed. The low fire rate I can handle for the sake of increased raw firepower and range, but not the overheating. I was thinking of putting 6 Sledges and 4 Panthers on a Redeemer and now I am all put off. How quickly do they overheat?I tried the sledges. I found the fire rate, coupled with the fact I like to move, and the fact they overheat very fast, made these badboys very hard to use.
I'll test them again and let you know.How quickly do they overheat?
Agreed, but I would note that it is so very specific, such as things like the Panthers draw I57.5 per second; that I think the data must have come from CIG. How could anyone have measured such a thing so accurately? Also there are columns for data that don't exist yet. No one merely compiling data would have included those. And the Omni's on the table. . .how could anyone have data for weapons that aren't in game yet? Someone who knows how the systems are going to work would have had to compile that data.like i said earlier, that chart. . .is therefore unreliable. . .
Just got bugged hard. No ballistic weapons that I mount are loading into the verse or electronic access with any ammo. Ticket submitted.How quickly do they overheat?
Known bug afaik. Weapons that have been mounted and then demounted that require ammo bug out once they are removed and the ammo will not follow the weapon.Just got bugged hard. No ballistic weapons that I mount are loading into the verse or electronic access with any ammo. Ticket submitted.
Yeah, so I've read. Bummer.Known bug afaik. Weapons that have been mounted and then demounted that require ammo bug out once they are removed and the ammo will not follow the weapon.
Here's an older comparison. Apparently the original Sledge I was so overpowered they completely refurbished it.Just got bugged hard. No ballistic weapons that I mount are loading into the verse or electronic access with any ammo. Ticket submitted.
WAIT? DRAGONSDragons will be carried in the cat and used for personal transport.
phew.. good save.. i was worried that all this discussion was getting to far away from the shit posting and the beer cooler
Well shit.Here's an older comparison. Apparently the original Sledge I was so overpowered they completely refurbished it.
View: https://www.youtube.com/watch?v=goV81wgnRW4