I was just over there looking at some of the threads over there. I mean, they have some really good points. My whole issue (and it gets worse the more I look at it) is the design decisions. It just feels... thrown together, like they just scribbled a concept on a napkin and tossed it to the public.
With some of the fanwork I have seen both here and on the RSI forums, I feel a half dozen citizens could come up with better in a single day of brainstorming. It just feels so uninspired. I don't know. Maybe they have run out of space mojo. Maybe my taste in ships are all wrong. However, I look at the other ships that CIG has put out, then look back at the polaris, it just doesn't seem to have the same passion.
Which is what bothers me the most, I guess. I want to see ships with a purpose, not just thrown together for income. 28 torpedoes? What do they expect to need 28 torpedoes for? I know they are looking at increasing the instance cap, but even at 100 players per instance what are you going to ever need 28 of them for? It makes me think they threw them in there just to one-up the Tali and not for any actual use.
Yeah.. I mentioned it on the RSI forums as well, the Design looks more like a Designer making something to look somewhat good, rather than a purpose-build military vessel.
I'm no fan of torpedos anyway, so I won't comment on them too much... what I really find stupid is the way turrets are placed on nearly any Ship.
Also... I can't shake the feeling that it grew in size because someone just threw a Hangar after it was supposed to be finished, just so they could charge another 250$.
And what in the world is one supposed to imagine under "Light Armor" ?
Hm, now that we can take a first glimpse I have to say that the exterior design doesn't convince me (like a pregnant Tally). The Polaris looks pretty uninspired and I would NOW vote for keeping the Redeemer because she has a more characteristic design. =/
Hm... I think one has to see a org ship with different eyes than a ship one would put in his own hangar.
For the Org, I think the Crew requirement is a plus, since people would work together on it... think of it as some kind of bonding.
For one alone tough, it's just a pain to get everything to work.