in The Pit

marcsand2

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I made a ghetto SIM pit out of about $100 worth of home depot material that my conscience wouldn't let me steal from work. It slides around easily and can be taken apart and stored when silly relatives show up and demand accomodation. Definitely doable for someone on a budget or with limited space...
Yeah, mine also can be taken apart, only nobody demands to get accommodated where I set-up mine :grin:
View: https://imgur.com/BNa6c3s


The room is so tiny that this is the best picture I can get from the side
View: https://imgur.com/dGkPkYr
 

marcsand2

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I'm loving the verbal commands for the shields(vid 3, Vanduul Swarm), but I am shocked. It sounds like he is directing where the shield energy goes. When he says "shield's forward" I thought that was a Tevarrin capability not found on other shield systems. He's flying a Hornet, so what is that all about?
You can divert shield power to any shield, only difference is amount of shields. The Hornet has 2 shields, front and aft, the Super Hornet has 4 shields, front, aft, left and right. Bigger ships also can have top and bottom shield.
 

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I honestly don't pay attention to that display. I don't really look at anything besides my own shields.
That will change the first time you attack a large ship with heavy shields. If it takes say, 15k points to kill each of 6 shields on a StarG, you will have reasons to focus fire on just one until it is down and then slip your Arrester III through that hole.

In MechWarrior that readout was necessary all the time. If you shoot randomly at a Mech it will take 5X the pounding as if you focus on one leg, etc. Same will be true of fighters but if you are not in a position to focus fire like that, it would not matter. Ships that can take great pounding are those that make a difference--not Vanduul fighters.

You mean in the ships HUD? that depends on the ship you are flying. Sometimes I don't even see which ship I have targeted
I don't get how there can be so much variation. Are you sure they haven't been changing it back and forth? Last vid I saw of a Vanguard in Vanduul Swarm, it had no readout of enemy craft condition and you would expect all the Aegis products to have that.

Could it be that some pilots turn it off? There seems to be quite a lot of custom optimization available. One guy is flying the 4 laser cannons in the Vanguard noise in two 180* phased pairs, so he only fired two at a time, but twice as often. Doesn't kill faster but makes one feel more secure. Interestingly, very few bother with the big chin gun. (Watching the Vanguard, I just don't see the rotation rate as a problem, and the option to put a pair of ginourmous Ballistic Cannon on the chin is heady stuff. . . Squeeze half way and splatter laser fire fast and hard, squeeze all the way and the target just suddenly goes boom. What is better than that?)

You can divert shield power to any shield, only difference is amount of shields. The Hornet has 2 shields, front and aft, the Super Hornet has 4 shields, front, aft, left and right. Bigger ships also can have top and bottom shield.
The Tevarrin shields are supposed to be different. . .something about how you can actually move the entire shield, so you have double or triple coverage over a portion of your craft. The Prowler is supposed to have such shields, that make it deadly in combat when handled properly. In other ships you alter the recharge rates by varying power flow, but in the Prowler you can actually move a damaged shield back and two others forward, etc.

Given the guns and shields on the Prowler, I think it is going to see service as more than a drop ship.
 
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marcsand2

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Do those tablets give you the ability to adjust ingame elements or are they just for looks?
Working on the tablets
View: https://imgur.com/pKpq9V0


Right now you can use shields and since 2.6 can't use power on the tablets, but targeting also is a good use. There are 10 targeting bindings, too much to bind them to a stick.

And with the two joysticks what do the peddles do?
The Warthogs don't have any twist, like almost no high end flight stick has, so the rudder pedals are primary for roll and secondary strafe forward backward.
 
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Stevetank

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That will change the first time you attack a large ship with heavy shields. If it takes say, 15k points to kill each of 6 shields on a StarG, you will have reasons to focus fire on just one until it is down and then slip your Arrester III through that hole.

In MechWarrior that readout was necessary all the time. If you shoot randomly at a Mech it will take 5X the pounding as if you focus on one leg, etc. Same will be true of fighters but if you are not in a position to focus fire like that, it would not matter. Ships that can take great pounding are those that make a difference--not Vanduul fighters.

I don't get how there can be so much variation. Are you sure they haven't been changing it back and forth? Last vid I saw of a Vanguard in Vanduul Swarm, it had no readout of enemy craft condition and you would expect all the Aegis products to have that.

The Tevarrin shields are supposed to be different. . .something like you can actually move the entire shield, so you have double or triple coverage over a portion of your craft. The Prowler is supposed to have such shields, that make it deadly in combat when handled properly.

Given the guns and shields on the Prowler, I think it is going to see service as more than a drop ship.
I just shoot cockpits and engines with ballistics, lol. I don't really care if their side shields are low.

Up against larger ships I shoot turrets, cockpits, and engines. Whatever the enemy hands me first, then I try to disable my choice or replan if needed.
 

marcsand2

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I don't get how there can be so much variation. Are you sure they haven't been changing it back and forth? Last vid I saw of a Vanguard in Vanduul Swarm, it had no readout of enemy craft condition and you would expect all the Aegis products to have that.
I'm checking that out right now, there is a lot difference in HUD layout, also head position to get some MFDs visible.
 

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Stevetank

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First engines, unless they are protected by turrets :wink:
If I'm fighting a Starfarer, I can just take out the cheeks with a couple of shots from my combines. Those turrets are so weak and normally facing me, lol.

Up against Constellations and Caterpillars, turrets are not as important. I try to keep behind them and down low. Bottom gunners are normally absent or rookies, lol.
 

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@marcsand2, I really like the convenient empty beer storage so you can keep track of consumption. We all know that until the shelf is half full your only flying at less then optimal efficiency. I assume there is a beer holder by the joystick somewhere. The comment about removing the fridge sounds like sacrilege! Do you drink warm beer?

That's an awesome rig! I saw some early pictures but I don't recall seeing the finished product. What a great build!

@Shadow Reaper I haven't flown my base package Mustang in quite a while. I'll have to fire up SC and take a look at the HUD. Last I remember there wasn't any readout on target damage. But obviously that's just the starter package, once you startup you may start beyond that. It's all that fit in my budget for a game that was 2 years away from beta yet. I'm waiting to see how 3.0 goes before I jump into any more investments. I do have a few days left on an Avenger I rented. I'll take that into the swarm and see what it's HUD looks like.
 

marcsand2

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marcsand2

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I don't get how there can be so much variation.
I tried to order them a little bit by manufacturer. The bad thing is, when you don't have TrackIr, you wont be able to take a quick peek on the lower MFDs. You even must lean forward to get a good view because your head moves inside your helmet and the helmet obstructs view on the MFDs.
The Gladiator has the worse configuration. When I fly the Gladiator, I start with putting my head way back, center the TrackIR and get my head in a normal position. That way I have view on target and own ship stats during normal flight.
View: https://imgur.com/a/eJDlK
 

marcsand2

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