in The Pit

Discussion in 'General Discussion' started by Shadow Reaper, Oct 3, 2017.

  1. Stevetank

    Stevetank Lead Aurora Theorycrafter
    Donor

    Joined:
    Jun 3, 2016
    Messages:
    2,437
    Likes Received:
    10,812
    RSI Handle:
    Stevetank
    I honestly don't pay attention to that display. I don't really look at anything besides my own shields.

    (oT-T)尸
     
  2. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    Yeah, mine also can be taken apart, only nobody demands to get accommodated where I set-up mine :grin:

    View: https://imgur.com/BNa6c3s


    The room is so tiny that this is the best picture I can get from the side

    View: https://imgur.com/dGkPkYr
     
  3. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    You mean in the ships HUD? that depends on the ship you are flying. Sometimes I don't even see which ship I have targeted
     
  4. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    You can divert shield power to any shield, only difference is amount of shields. The Hornet has 2 shields, front and aft, the Super Hornet has 4 shields, front, aft, left and right. Bigger ships also can have top and bottom shield.
     
  5. Stevetank

    Stevetank Lead Aurora Theorycrafter
    Donor

    Joined:
    Jun 3, 2016
    Messages:
    2,437
    Likes Received:
    10,812
    RSI Handle:
    Stevetank
    It's beautiful....

    Now I want one but I don't have the space :(
     
  6. Bambooza

    Bambooza Captain

    Joined:
    Sep 25, 2017
    Messages:
    427
    Likes Received:
    1,622
    RSI Handle:
    MrBambooza

    Do those tablets give you the ability to adjust ingame elements or are they just for looks? And with the two joysticks what do the peddles do?
     
    Blind Owl, Talonsbane and marcsand2 like this.
  7. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    It really takes no space, without fridge and airco it is length x width x height 2.20 x 1.50 x 1.70.
     
    Blind Owl, Talonsbane and Stevetank like this.
  8. Shadow Reaper

    Shadow Reaper Admiral

    Joined:
    Jun 3, 2016
    Messages:
    1,265
    Likes Received:
    3,824
    RSI Handle:
    Shadow Reaper
    That will change the first time you attack a large ship with heavy shields. If it takes say, 15k points to kill each of 6 shields on a StarG, you will have reasons to focus fire on just one until it is down and then slip your Arrester III through that hole.

    In MechWarrior that readout was necessary all the time. If you shoot randomly at a Mech it will take 5X the pounding as if you focus on one leg, etc. Same will be true of fighters but if you are not in a position to focus fire like that, it would not matter. Ships that can take great pounding are those that make a difference--not Vanduul fighters.

    I don't get how there can be so much variation. Are you sure they haven't been changing it back and forth? Last vid I saw of a Vanguard in Vanduul Swarm, it had no readout of enemy craft condition and you would expect all the Aegis products to have that.

    Could it be that some pilots turn it off? There seems to be quite a lot of custom optimization available. One guy is flying the 4 laser cannons in the Vanguard noise in two 180* phased pairs, so he only fired two at a time, but twice as often. Doesn't kill faster but makes one feel more secure. Interestingly, very few bother with the big chin gun. (Watching the Vanguard, I just don't see the rotation rate as a problem, and the option to put a pair of ginourmous Ballistic Cannon on the chin is heady stuff. . . Squeeze half way and splatter laser fire fast and hard, squeeze all the way and the target just suddenly goes boom. What is better than that?)

    The Tevarrin shields are supposed to be different. . .something about how you can actually move the entire shield, so you have double or triple coverage over a portion of your craft. The Prowler is supposed to have such shields, that make it deadly in combat when handled properly. In other ships you alter the recharge rates by varying power flow, but in the Prowler you can actually move a damaged shield back and two others forward, etc.

    Given the guns and shields on the Prowler, I think it is going to see service as more than a drop ship.
     
    #48 Shadow Reaper, Oct 5, 2017
    Last edited: Oct 5, 2017
  9. Stevetank

    Stevetank Lead Aurora Theorycrafter
    Donor

    Joined:
    Jun 3, 2016
    Messages:
    2,437
    Likes Received:
    10,812
    RSI Handle:
    Stevetank
    I
    The only space I have is for my current chair that I move in order to do my workouts.

    IMAG0232.jpg
     
    Blind Owl, Talonsbane and marcsand2 like this.
  10. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    Working on the tablets

    View: https://imgur.com/pKpq9V0


    Right now you can use shields and since 2.6 can't use power on the tablets, but targeting also is a good use. There are 10 targeting bindings, too much to bind them to a stick.

    The Warthogs don't have any twist, like almost no high end flight stick has, so the rudder pedals are primary for roll and secondary strafe forward backward.
     
    #50 marcsand2, Oct 5, 2017
    Last edited: Oct 5, 2017
  11. Stevetank

    Stevetank Lead Aurora Theorycrafter
    Donor

    Joined:
    Jun 3, 2016
    Messages:
    2,437
    Likes Received:
    10,812
    RSI Handle:
    Stevetank
    I just shoot cockpits and engines with ballistics, lol. I don't really care if their side shields are low.

    Up against larger ships I shoot turrets, cockpits, and engines. Whatever the enemy hands me first, then I try to disable my choice or replan if needed.
     
  12. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    I'm checking that out right now, there is a lot difference in HUD layout, also head position to get some MFDs visible.
     
  13. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    First engines, unless they are protected by turrets :wink:
     
  14. MikeNificent

    MikeNificent Rear Admiral
    Donor

    Joined:
    Sep 24, 2016
    Messages:
    424
    Likes Received:
    1,486
    RSI Handle:
    MikeNificent
    I've seen yours on other posts. Your Sim Pit Kung-Fu is strong.
     
  15. Stevetank

    Stevetank Lead Aurora Theorycrafter
    Donor

    Joined:
    Jun 3, 2016
    Messages:
    2,437
    Likes Received:
    10,812
    RSI Handle:
    Stevetank
    If I'm fighting a Starfarer, I can just take out the cheeks with a couple of shots from my combines. Those turrets are so weak and normally facing me, lol.

    Up against Constellations and Caterpillars, turrets are not as important. I try to keep behind them and down low. Bottom gunners are normally absent or rookies, lol.
     
  16. Graptor

    Graptor Rear Admiral

    Joined:
    Jul 21, 2016
    Messages:
    154
    Likes Received:
    535
    RSI Handle:
    Graptor
    @marcsand2, I really like the convenient empty beer storage so you can keep track of consumption. We all know that until the shelf is half full your only flying at less then optimal efficiency. I assume there is a beer holder by the joystick somewhere. The comment about removing the fridge sounds like sacrilege! Do you drink warm beer?

    That's an awesome rig! I saw some early pictures but I don't recall seeing the finished product. What a great build!

    @Shadow Reaper I haven't flown my base package Mustang in quite a while. I'll have to fire up SC and take a look at the HUD. Last I remember there wasn't any readout on target damage. But obviously that's just the starter package, once you startup you may start beyond that. It's all that fit in my budget for a game that was 2 years away from beta yet. I'm waiting to see how 3.0 goes before I jump into any more investments. I do have a few days left on an Avenger I rented. I'll take that into the swarm and see what it's HUD looks like.
     
  17. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    Hah, you didn't see my latest expansion!!!

    View: https://imgur.com/q9oYFbz

    When ill and too tired to fly, it gets uncomfortable too put the feet on or between the pedals. That is my sleeping module :grin:
     
  18. MikeNificent

    MikeNificent Rear Admiral
    Donor

    Joined:
    Sep 24, 2016
    Messages:
    424
    Likes Received:
    1,486
    RSI Handle:
    MikeNificent
    Noice!
     
    Blind Owl, marcsand2 and Talonsbane like this.
  19. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    I tried to order them a little bit by manufacturer. The bad thing is, when you don't have TrackIr, you wont be able to take a quick peek on the lower MFDs. You even must lean forward to get a good view because your head moves inside your helmet and the helmet obstructs view on the MFDs.
    The Gladiator has the worse configuration. When I fly the Gladiator, I start with putting my head way back, center the TrackIR and get my head in a normal position. That way I have view on target and own ship stats during normal flight.

    View: https://imgur.com/a/eJDlK
     
  20. marcsand2

    marcsand2 Grand Admiral
    Donor

    Joined:
    Mar 15, 2016
    Messages:
    3,873
    Likes Received:
    11,385
    RSI Handle:
    marcsand2
    The shelf can hold 48 bottles, 3 rows of 16 bottles, sooooo at a half full shelf...... :sleeping:


    View: https://imgur.com/BNa6c3s
    [/QUOTE]
    right of the mouse, the white shelf with the 2 coasters
     

Share This Page