The flip side Montoya is people coming out and treating the people who criticize the game as "failure prophets" or "doom sayers" etc....
I don't think it's what you said, you had some very valid points and made them well. I think it may have been the frequency of your saying it - you have 30% of the posts on the first page of this topic. I'm not saying that as a criticism, i'm saying that may be why some respondents may have viewed your posts in that way.
Now I've actually read the thread, I'd like to go back to one of your earlier posts:
You have to compare the 60$ to other games that cost 60$ and then compare those games with the expectations and goals of each game, if Anthem was a single player solo story driven game alone then 25-30 hrs in the story is done(yes I know its a live service and the story continues) and by the industry standard for story driven games its subpar, most give you around 40-60 hrs of story line the good ones anyways, Red Dead 2 was 60+ hrs of story line.
This isn't just a story driven game though by BioWare's own definition its an open-world action role-playing game so we have to compare it to other games in that category, Destiny, Borderlands, Witcher 3, GTA, AC Odyssey these games are listed in the same category and by those instances this game fails in comparison.
As I see their schedule for March, April and May its clear to me this game was released early and then they decided to call it a "live service" I would have much rather had them wait till July and put all that crap in the game at release, but no were stuck with a mediocre game and being tossed parts of the game in sections which leads to our problem and why so many people are disappointed and grumbling about the game, why did they not put all this stuff in the game and just release it in June/July as a more complete game and finished product?? I am sure money has everything to do with it.
You have a valid observations here, however I would disagree with comparing a $60 game to other $60 games.
Seeking comparison with other products is not judging the product you are looking at on its own merits and failures, it's comparing the product to other products it may have nothing to do with and seeing if it contains what they contain/ed.
Comparing one thing to another like that leads one to aequiperantium - comparison my means of equivalent relations, or to put is bluntly it's comparison from ones personal experiences of the thing they are comparing something to, i.e. it's very subjective and not objective. You mention Red Dead Redemption 2 saying at 60 hours of story is the industry standard, but another player may have abandoned it half way through thinking it too long as Montoya has admitted with The Witcher 3 saying it just didn't carry him past a certain point.
Take another example outside of computer games, I do/did photography as a hobby. I made the below picture:
I showed this image to someone and they said "Wow, you must have a great camera!" I asked them what camera they had. Turns out we had the same camera. They used theirs on Automatic Mode all the time, and compared my picture to the results they got from their camera assuming the Auto function was what got me my results and that theirs was inferior to mine not knowing it was the same. I got the above in Manual mode after a lot of work and experimentation. They saw the picture and worked backwards to their own personal experience of making pictures and judged it on that rather than on the pictures own merits and flaws.
That is not to say you did not bring up some very objective points - but I think they were diluted and overshadowed by the comparisons to other games.
This, IMO, may have been what lead to the cookie-cutter "Every game is the same but slightly different" stale industry we see in some avenues today. When changing things, innovating or trying something new is met with offense and horror from customers, why would they try? Perhaps it's time for Game Makers to come up with brand new IP's every time they want to try something different and let games like Fallout become something Akin to Halloween or Friday the 13th movies with tens of sequels a piece but all fairly similar?