Do we start theorycrafting about the idris now?

Talonsbane

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I theorize that smaller ships are going to need to be slowed down A LOT if you hope to hit them with a turret from a cap ship.

Those small fighters can whip in and out of range of those Idris turrets so fast, they are almost useless.

Engagement distance needs to be adjusted either by speed, or range of weapons.

I suspect speed will be reduced, which will make all the hardcore pilots cry, but is needed for game balance in the long run.
I might be alone in this, but if we the mighty TEST Squadron was in an org battle with another org going Idris M to Idris M, their rail gun would look like a really tasty target for the torpedoes of my Eclipse. If those shots are successful, that would take a lot of bite out of their big dog.
 

NKato

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When we get closer to a release with the Idris confirmed in it, I plan on starting a discussion group here on the TEST Squadron website, probably will ask @Montoya to create it, and we can discuss how carrier ops, frigate ops should pan out, and plan for it so that we can test the ideas being put forward.

I have a friend in TEST who owns two Idris frigates, and we plan to use them to develop a solidified operations manual for running capital ships.
 

maynard

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I theorize that smaller ships are going to need to be slowed down A LOT if you hope to hit them with a turret from a cap ship.

Those small fighters can whip in and out of range of those Idris turrets so fast, they are almost useless.

Engagement distance needs to be adjusted either by speed, or range of weapons.

I suspect speed will be reduced, which will make all the hardcore pilots cry, but is needed for game balance in the long run.
the large guns of a capital ship should rotate too slowly to hit fighters

they are for taking on other ships of their own class

the balance needs to come from the relative damage dealt

one fighter should be an annoyance

it should take a fleet of small ships to take a capital ship out

want to defend your capital ship? bring along your own fighters for escorts
 

Talonsbane

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When we get closer to a release with the Idris confirmed in it, I plan on starting a discussion group here on the TEST Squadron website, probably will ask @Montoya to create it, and we can discuss how carrier ops, frigate ops should pan out, and plan for it so that we can test the ideas being put forward.

I have a friend in TEST who owns two Idris frigates, and we plan to use them to develop a solidified operations manual for running capital ships.
I find that to be a brilliant idea & if possible I would like to be included in that discussion as I have a few ideas that might also benefit us in said fights.
 

Mich Angel

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When we get closer to a release with the Idris confirmed in it, I plan on starting a discussion group here on the TEST Squadron website, probably will ask @Montoya to create it, and we can discuss how carrier ops, frigate ops should pan out, and plan for it so that we can test the ideas being put forward.

I have a friend in TEST who owns two Idris frigates, and we plan to use them to develop a solidified operations manual for running capital ships.
I find that to be a brilliant idea & if possible I would like to be included in that discussion as I have a few ideas that might also benefit us in said fights.
Yeah! I agree really like that idea, specially if you're to be a crew on a capital ship every now and then it would be very help full or if you as other get one capital ship of your own.. a Capital ship group where to get info help and sign up for a tour would be great..

:smile: :beers:
 

CrudeSasquatch

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I'm of the opinion that saying Idris', Idrises, Idrii, etc. is wrong. It's properly called an Idris-class Frigate. When you talk about Nimitz-class Carriers, do you talk about Nimitz' or Nimitzes or Nimitzi? No, say carriers. As such you should refer to frigate and frigates. Do we start theorycrafting about frigates now? That would be the proper usage. Polaris-class corvettes, Idris-class frigates, Javelin-class destroyers, Bengal-class carriers, etc. That's my theorycrafting. I am a little hyped to use these terms, yes.
I'm excited to crash land into one of the many Indrisis!
 

I_MIKE_I

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May 7, 2016
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I theorize that smaller ships are going to need to be slowed down A LOT if you hope to hit them with a turret from a cap ship.

Those small fighters can whip in and out of range of those Idris turrets so fast, they are almost useless.

Engagement distance needs to be adjusted either by speed, or range of weapons.

I suspect speed will be reduced, which will make all the hardcore pilots cry, but is needed for game balance in the long run.
I don't think we'll see direct-fire type turrets working against small ships, even if everything were slowed down further.

The issue is, that those turrets are designed for Naval, Ground or Aerial combat. Even in modern Aerial Combat, they fell out of favor due to Missiles and Ground/Naval Forces are obviously a lot less mobile.

Going back to WW2, those turrets were only mildly effective, surely they could take down Aircraft coming direcly at them and we'll also lack some flaws of those turrets (vulnerable gunner, airflow affecting the trajectory and so on), but keep in mind that a Combat Spaceship like a Sabre etc. can turn into any direction multiple times faster than a analogue WW2 Plane.

Keep in mind Prop-Fighters maxed out at around 600~700km/h (sure, a bit more when diving...), but they also would lose that speed when maneuvering too much. In SC, your Fighter can turn circles around any big ship.

Personally, I think the Weapons, Damage Models and Flightmodels will require some serious rework.
 

Richard Bong

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Jul 29, 2017
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I've been sitting here waiting for 4 years... but it looks like its finally almost time to actually see/use our idrises.

Was just wondering if we are finally at the point where we can get hyped and start making plans for them.
It didn't appear half ready for prime time. No landing markers for the landing pilots at the end of the fight They have been shown int he new cutlass for the Nox). The Rover falling through the ramp was a problem they fixed for a similar situation on Bug Smashers (Looks like the physics zones are set up wrong.) No shields.

Forget the obvious that with a server cap of 24 there is no way you are going to properly crew it. :) Even if you could, you would be the only ship on the server. :)
 

Han Burgundy

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Jan 15, 2016
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Heres what we do, maytes; Two Idrises=ALL the beer. Friends SHARE beer. Beer is the liquid of peace. Ooh look, another beer! I forgot what I was driving at, but the moral of the story is BEER.
 
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