Piracy [In-Game Occupation] Let's raise the Black Flag! (TEST Piracy)

Shadow Reaper

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The caterpillar i suspect wont be great at attacking people, but will be a good defensive ship. . .
It is slated to have 4 S4 Gimbals, so could mount 8 Sledges. That's more than a Redeemer. It is too big to be maneuverable, but It could cut your engines to shreds, just tear them right off your transport, along with every weapons mount. Be afraid. Be very afraid.
 
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Blind Owl

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It is slated to have 4 S4 Gimbals, so could mount 8 Sledges. That's more than a Redeemer. It is too big to be maneuverable, but It could cut your engines to shreds, just tear them right off your transport, along with every weapons mount. Be afraid. Be very afraid.
I think the Cat will end up being one of my favourite purchases. Although I'm a wee bit apprehensive about the fact they just said that the Cat will need up to 8 crew to run it effectively and it's basically a small cap ship now. Sigh.
http://imperialnews.network/2016/07/reverse-the-verse-episode-2-01-summary/
 
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BlaqSpartan

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AntiSqueaker

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I would love to know what each of the 8 are supposed to do, ya know?

Obviously we have at least 2 turrets, maybe 3. Plus a pilot and co-pilot/RIO, there's 5. Other 3 are....?

Engineering maybe? Repairs? Scanner guy?

It seems like some of the roles on a multi-crew ship just scream "replace me with an NPC because this shit is boring". I'm sure some people will get a whirl out of managing shield facings and stuff, but no thank you.
 

The Fox

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I would love to know what each of the 8 are supposed to do, ya know?

Obviously we have at least 2 turrets, maybe 3. Plus a pilot and co-pilot/RIO, there's 5. Other 3 are....?

Engineering maybe? Repairs? Scanner guy?

It seems like some of the roles on a multi-crew ship just scream "replace me with an NPC because this shit is boring". I'm sure some people will get a whirl out of managing shield facings and stuff, but no thank you.
If players manage shields its can be very powerfull un eight hands

Ai crew will be just filling out empty spaces . Atleast for me
 

Blind Owl

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I would love to know what each of the 8 are supposed to do, ya know?

Obviously we have at least 2 turrets, maybe 3. Plus a pilot and co-pilot/RIO, there's 5. Other 3 are....?

Engineering maybe? Repairs? Scanner guy?

It seems like some of the roles on a multi-crew ship just scream "replace me with an NPC because this shit is boring". I'm sure some people will get a whirl out of managing shield facings and stuff, but no thank you.
I'm praying to god the the AI NPCs will be good enough to use. I can't imagine expecting anyone to sit for hours on end on my ship while I'm exploring around a system, etc.

Makes me question the viability of owning a bunch of multicrew ships. Mind you, I'm always questioning that. Ha. Indecision 2016.
 
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Shadow Reaper

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Probably no matter the capabilities of any ship, any attacker will have gauged their ability to defeat their target presuming the worst--that it is well crewed. So my guess is on almost every occasion when you are attacked, the proper thing to do is run. Just because you have turrets does not mean you should use them. On most ships they form a deterrent against smaller threats and will quite silently keep you out of trouble you're never aware of, but any crew that wants to attack a Connie for example, will only choose to do that if they believe they can defeat it with all turrets blazing. So in some sense, it almost does not matter who is in the turret. Fill it with friends when you can and NPCs when you can't. It's insured. . . That is so far as defense is concerned. It remains to be seen what offensive roles the NPCs are capable of. That is a whole other issue.
 

Blind Owl

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Probably no matter the capabilities of any ship, any attacker will have gauged their ability to defeat their target presuming the worst--that it is well crewed. So my guess is on almost every occasion when you are attacked, the proper thing to do is run. Just because you have turrets does not mean you should use them. On most ships they form a deterrent against smaller threats and will quite silently keep you out of trouble you're never aware of, but any crew that wants to attack a Connie for example, will only choose to do that if they believe they can defeat it with all turrets blazing. So in some sense, it almost does not matter who is in the turret. Fill it with friends when you can and NPCs when you can't. It's insured. . . That is so far as defense is concerned. It remains to be seen what offensive roles the NPCs are capable of. That is a whole other issue.
Another good point Mr. Reaper. And hopefully the NPC AI has an easier time hitting targets than real people do when manning a turret. Trying to stay on target in a Connie that's dodging and weaving is almost impossible.
Although in a really large ship it won't be an issue, as the ship won't be doing much heavy maneuvering.
 

Shadow Reaper

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. . .hopefully the NPC AI has an easier time hitting targets than real people do when manning a turret.
Roberts is on record that the NPC's won't be as effective as players in most roles so they probably won't be better at gunning than a real gunner. My guess is they will be better at things that require good communications. If a pilot wants to assign targets to turret positions and has a way to do this, it seems to me more likely that they'll stay on target even if they don't hit it. I'm dubious how much this might help. But he has also said they will be able to pilot ships for things like escort roles, so one supposes they'll be as capable as Vanduul pilots and will stay on escort service when tasked to. That means real players will be more effective when they think like autonomous pilots who understand when to stay on task and when to deviate. In the long run this should breed better players, who make themselves valuable through good decision making.

In WWII, Allied and Axis fighter pilots where famous for abandoning the bombers they were supposed to escort for the sake of racking up the kills that made aces. The RedTails were famous for following orders and eventually overcame the then common racist notions surrounding them by proving they were team players who knew their job and did it. A bunch of black guys who were outcast at first, made their way into history as some of the best fighter pilots ever, simply because they followed orders and stayed with their bombers. Eventually the bomber crews favored RedTail support since these guys were so good at their jobs. That's what effective team play is all about.

http://www.imdb.com/title/tt0485985/
 

marcsand2

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We are on one line, I wasn't sure if I had to include this, I even deleted it, but after reading your post I restored it ;)
In WWII, Allied and Axis fighter pilots where famous for abandoning the bombers they were supposed to escort for the sake of racking up the kills that made aces.
If I'm not mistaken, the allied pilots got clearance to chase enemy fighters to destroy as much as possible fighters. Unfortunately the axis pilots took advantage of that to lure the escorts away and get an easy target.
 
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AntiSqueaker

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Bump because Cutlass rework is officially a go.

Only took CIG two years to actually start it after they said they did but hey I'll take what I can get.

Good news is Josh Coons, the guy who modeled the Herald and Caterpillar is working on the Cutlass and is very excited.

Bad news is Cutlass is losing it's docking collar. So no cool boarding scenes for you.
 

CrudeSasquatch

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We had a large debate about this a few nights ago. My question remains: Will my human crew tien into AI when my Australian friends Internet crappies out? If I'm in an 8 man ship and #7 decides it's nap time and goes to bed, will an AI wake up and take his place? (Assuming I have one sleeping in the bed).
 

Shadow Reaper

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If I'm in an 8 man ship and #7 decides it's nap time and goes to bed, will an AI wake up and take his place? (Assuming I have one sleeping in the bed).
I have never seen anything that suggested that kind of functionality and I would be extremely surprised if anyone wrote code for that. There has been a great deal said about the AI and none of it remotely suggests what you're calling for.
 

Shadow Reaper

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. . .Cutlass is losing it's docking collar. So no cool boarding scenes for you.
Unless they're totally retasking the Cutlass, that would imply they intend to allow boarding sans the collar. That means many other ships can be used for boarding. Likewise, if there is a real benefit to the collar, then we should expect all manner of peeps in standing room only aboard ships like the Lancer. The Lancer Max ought to be quite fast when laden only with characters and given the collar and the fact she can fit so many, could be a great boarding craft. The immediate question is, what benefit would one obtain with the collar?

The Cutty has always been billed as a pirate ship. If they removed the collar, then my guess is it is no longer necessary for boarding actions.
 

Reptar Khan

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They specifically said if you had NPC crew (hired) your friends could Agent Smith into them to help run your ship.
So I assume that means if Australian Smith takes a nap the NPC crew member goes back to being an NPC.

No idea if the Auzie char walks into your ship then loses connection though...?

Also Mah Docking Collars!!!
If they take my redeemer docking collar... *strangley hand motions*
 
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