New size 5 laser?okay. I need reviews of the new size 5 laser cannon, the M7A. I see they haven't fixed the Flashfire mount. so who with BIG ships have played with this?
Where?
In the store?
My pants just got really tight
New size 5 laser?okay. I need reviews of the new size 5 laser cannon, the M7A. I see they haven't fixed the Flashfire mount. so who with BIG ships have played with this?
Same. I love the modularity. I think it'll be my principle ship.Have a Cat with Fleas that's pretty safe from melting, especially after the recent scuttlebutt about Sim Citizen. I figure I can run cargo with it without too much trouble and get different modules and staff for it for special gigs.
My goal as well. Solo multi-role I'm hoping will fall to my Cutty. I'm praying the rework does her justice. If not, I'll choose another solo multi-role ship.I would like to end up a fighter or two, at least one with stealth and at least one that is really fast. A big ship that I can play Sim Citizen in when TESTies are unavailable. And a solo-able multi-role that can have cargo and passengers.
That's why you have an NPC crew. Thats what those fools are made for. THEN you can have your beerfarer fully manned and out making money for you while you are out doing other stuff (At least I hope that is how it works)I'm having a hard time with all the multicrew ships though. I don't know how much/easy it'll be to run one when you don't have set hours you can play. Organizing friends for your ship could end up being really hard if you're an infrequent player. That's my main concern with that.
I wouldn't have thought the Prospector would be a good salvager at all. Of course, I could be (and often am) wrong, but I'd think you'd need a regular cargo hold for the components you loot rather than just outright grinding up a ship as if it were a rock. I thought the Prospector had a unchangeable mining laser which fed in to hoover bags rather than a regular cargo bay. If it does hold cargo, I would expect it to grow significantly when it gets to hangar. I might get a Prospector in game at some point, but I can't say I'm all that interested in mining beyond helping out on someone else's ship as needed.Same. I love the modularity. I think it'll be my principle ship.
My goal as well. Solo multi-role I'm hoping will fall to my Cutty. I'm praying the rework does her justice. If not, I'll choose another solo multi-role ship.
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I have a Beerfarer, Avenger, and a Prospector above and beyond my original wants. The avenger is a game package that will become...something. The prospector has potential to become a small salvage ship, if/when introduced. And the Beerfarer was going to become a Carrack or Reclaimer, depending on how my mind is working when the time comes. I'm having a hard time with all the multicrew ships though. I don't know how much/easy it'll be to run one when you don't have set hours you can play. Organizing friends for your ship could end up being really hard if you're an infrequent player. That's my main concern with that.
I'm almost leaning towards kiboshing the Beerfarer and turning the Avenger into a Redeemer, so I don't have too many large ships. I really only want one, and the Cat cam be that. The thing is, the Beerfarer is worth so much more upgrading than melting. And I promised @Grimbli that I wouldn't melt her, as he put a lot of work into finding her.
Sigh.
Me too my friend. Me too. I think mining gas and selling it would be boring as fuck. I'm hoiping to either rent the girl out, or upgrade her. Or, as you said, have NPCs run her.That's why you have an NPC crew. Thats what those fools are made for. THEN you can have your beerfarer fully manned and out making money for you while you are out doing other stuff (At least I hope that is how it works)
It has potential in that aspect, for sure. Especially if you can install custom sensors, etc. Never thought of that before.I think the Starkegger has loads of potential. Just being able to collect fuel for yourself as you go gives it the longest range of any ship. As far as I know, it can land on planets and surely a couple of Dragonflies could fit in it. I would think it could be a great explorer.
I think you can just have your friends jump into and control the bodies of said NPCs. That was the original plan.Hire npcs, and when your friends become available, make the bots walk the plank (or just send them to bed if you're not feeling that bloodthirsty).
No no, it would most certainly not be a good salvager. But they have said they will be selling a smaller salvager at some point. I'll almost certainly replace the Prospector with one at that point.I wouldn't have thought the Prospector would be a good salvager at all. Of course, I could be (and often am) wrong, but I'd think you'd need a regular cargo hold for the components you loot rather than just outright grinding up a ship as if it were a rock. I thought the Prospector had a unchangeable mining laser which fed in to hoover bags rather than a regular cargo bay. If it does hold cargo, I would expect it to grow significantly when it gets to hangar
I have the centurion subscription. I used that REC constantly to TEST stuff. I highly recommend it. The the way the ROMS work, it only counts against your rental time when you're in game.I'm considering getting a subscription until game gets released. Monthly REC to try out new things without melting my keepers all the time. I figure I will want a cargo hauler when the are implementing the cargo system, a stealth ship when they are implementing the stealth, a miner when they are implementing mining, a jump explorer when they are implementing the wormhole space magic, etc.
Might be the best way to try out everything before the game comes out and I have to make final decisions.
Also, with a year's subscription, they put your name in the game somewhere. I'd be happy to think a "beerjerker" is some kind of space wrench that alcoholics of the future will use to steal beers out of alien booze dispensers.
The amount of hate that I hate is hate. I've been trying forever to find a job that will transfer me to Oregon or Washington or anywhere on the west coast. Arghle.Forgive the wall of text. Wake and bake (it's Oregon, don't be jelly) goes great with with sci-fi daydreaming.
Come on out. The weather is terrific year round. OR gets less rain than WA, but still enough that everything is always green. I'd stay away from most of CA unless you got money coming out of your ears and feel the need to watch it disappear.The amount of hate that I hate is hate. I've been trying forever to find a job that will transfer me to Oregon or Washington or anywhere on the west coast. Arghle.
Privateer/Salvage: Caterpillar combo 300
Exploration: Carrack 350=650
Smuggling: BMM/Redeemer/Warden 250=900
So the real question is: should you use the Caterpillar for privateer and salvage or should you get the Reclaimer for salvage. When you get the Reclaimer, then you must cut the budget for exploration and get an Aquila instead of the Carrack. If you take the Carrack instead of the Reclaimer, then you will have some extra budget for smuggling.Privateer: Caterpillar combo 300
Salvage: Reclaimer 350=650
Exploration/Smuggling: Aquila 275=925
Whatever ship you want. I loved the DURp for quite some time, but slowly fell out of love. I'm working on that relationship, haha. They keep flip-flopping back and forth between whether she'll fit through a small hole or not. The Carrack is the be-all-end-all of exploration ships, with a beautiful sensor suite, a rover, and a scout. A glorious ship. You may not be able to fly through all the jump holes, but you'll be able to map them. The Aquila is a tier down from that, and probably one of the best all arounders you can get.what's currently considered the best explorer and jump-point chartifying ship? I thought the Carrack had the strongest suite of sensors but the DUR is still small enough to fit in almost all of the jumpyholes, is that mistaken? And how important is actually-fitting-in-the-hole?
I'm thinking I'll go with this plan.why don't you use the Caterpillar for salvage, it is very modular. That way you can take the Carrack for exploration.
So for smuggling, any ship can do it. It depends on what you're trying to achieve: Be inconspicuous, be fast, or haul a lot. I'm thinking, as much as I want the BMM, I don't think she's the ship for me. Too centered around trading, which has never been my thing. As a blockade runner, she's gorgeous, but again, she's designed for one thing, and one thing only: trading. And I don't think I want another large ship.The smuggling part is a little unclear. The BMM has huge cargo space, the Aquila has medium cargo space, the Redeemer has almost no cargo space and the Warden has no cargo space. Therefor the redeemer can do service as a gunship, the Warden as a long range fighter, electronic warfare or bomber.
I'm sorry, I thought that the Warden had been in the video I'd watched. It was not. I really do wish it had even a few SCU to spare. It makes the Redeemer more viable to me. Which is OK, because that ship is gorgeous. I don't need lots of cargo space, I just need some inconspicuous cargo space. For lots, I have a Caterpillar.if you want to do small and fast smuggling, then I think it is a shame that the Warden doesn't has some cargo space, why not replace the torpedo bays of the Harbinger with some cargo space. It otherwise would be a perfect multi purpose combat and smuggling ship
The Aquila was on the list as a replacement explorer for the Carrack, if I decided to go with the Reclaimer. I'll think I'll play reclamation on someone else's Reclaimer, and stick with my Carrack.An Andromeda or Taurus would be my second choice, not the Aquila, you have exploration covered with the Carrack.
I certainly don't want to end up with too many multicrew ships, and I don't want to end up with too many ships period. Haha.Sidenote: big ships aren't my kind of thing, maybe others can give you a better view ;)
Too much text; too much numbers. What is the point of your text wall? Bingo? :D ;)My plans end up looking like this:
Plan One:
Privateer/Salvage: Caterpillar combo 300
Exploration: Carrack 350=650
Smuggling: BMM/Redeemer/Warden 250=900
Multi-role solo: Cutlass 100=1000
Fighter Stealth/Medium: Sabre 170=1170
Fighter Light: Buccaneer 110=1280
Plan Two:
Privateer: Caterpillar combo 300
Salvage: Reclaimer 350=650
Exploration/Smuggling: Aquila 275=925
Multi-role: Cutlass 100=1025
Fighter Stealth/Medium: Sabre 170=1195
Fighter Light: Buccaneer 110=1305
Basically, I want to keep the Caterpillar, the Bucky, and the Sabre (unless there's a suitable replacement).
I'm trying to figure what combination would give the most utility, based on either Carrack or Reclaimer mixed with any of BMM/Aquila/Redeemer. The Cutlass can be cut out of the solo multi-role position if there's a replacement.
Thoughts?
I still hope that they will provide the option to replace the torpedoes or escape pods for some cargo.It is a shame that the Warden doesn't has some cargo space, why not replace the torpedo bays of the Harbinger with some cargo space. It otherwise would be a perfect multi purpose combat and smuggling ship.
You still have the Avenger!!!! It is smal, fast and has some cargo space ;)I'm sorry, I thought that the Warden had been in the video I'd watched. It was not. I really do wish it had even a few SCU to spare. It makes the Redeemer more viable to me. Which is OK, because that ship is gorgeous. I don't need lots of cargo space, I just need some inconspicuous cargo space. For lots, I have a Caterpillar.
Caterpillar for trading, Carrack for exploring, and all my smaller ships for making money - combat missions.Freelancer for trading fun, Aquila for exploring fun, Starfarer and Prospector for making money
Yes, you definitely do. That is why I'm trying to minimize my fleet while keeping maximum utility.you have to keep some gaming goals, haven't ya?
That is reassuring. I haven't watched the most recent RtV and AtV, just read the summary notes. Thanks for this little blurb. I'm much more comfortable knowing that I'll be able to crew my Carrack solo when I need to.As for the NPC-topic, I think that the latest ATV shows pointed out very good in which direction CIG plans to go with that gameplay mechanic. And I'm comfortable with it, because yes, CIG *is* keeping in mind that there will be *lots* of SPs who own and wanna operate MP ships. For sure this will not work for Capital ships >= Idris. But the mid range classes up to Cat and 'farer should be doing fine even as SP.
She's highly modular. When I want to salvage, she'll salvage. When I want to haul, she'll haul. When I want to privateer, she'll privateer. When I want to party, she'll have a bar module. :)]I still don't know why I bought the Cat. Just wanted to have her - but for doing what...?[/concern]
I would love thisd option. Even 20 SCU or so would be great.I still hope that they will provide the option to replace the torpedoes or escape pods for some cargo.
The Retaliator and Gladiator have this option.
Yup. And I also have the Cutty. ;)You still have the Avenger!!!! It is smal, fast and has some cargo space ;)
The Cutty must get it's rework. It is a fun ship but not as fast as the Avenger and also not as tough or long range as the Warden.Yup. And I also have the Cutty. ;)
Here's praying it gets it soon.The Cutty must get it's rework. It is a fun ship but not as fast as the Avenger and also not as tough or long range as the Warden.