BluePilote
Space Marshal
With you always and forever:( you no want to fly with me?
With you always and forever:( you no want to fly with me?
forever? for ever ever?With you always and forever
Depend... how much beer and not how many beersforever? for ever ever?
I was just reading that the Hornets will be jump capable after market, but, they lose the ball turret for that capability. It sounds like the same thing happens for the Super Hornet. Of course, if you want to carry cargo, that isn't a big deal anyway.Yea so a S-Hornet with a regular hornets turret Store all big box you suddenly you have a small extremely maneuverable cargo ship that can do very long cargo hulls and as I see it perfect for small valuable cargo runs. (like getting the black box mission it would be perfect for that)
Having the S-Hornet and the Tracker then you have the best you can get of the Hornets then you can when avail buy the other turret modules or simply just own all the Hornets and have all version exchange ability between them as you see fit.
The later is my version, I have them all :smile:
:beers:
That I think is just rumors and not actual facts..I was just reading that the Hornets will be jump capable after market, but, they lose the ball turret for that capability. It sounds like the same thing happens for the Super Hornet. Of course, if you want to carry cargo, that isn't a big deal anyway.
Yes, it is hard to tell rumor from fact (from something a dev might have mentioned, I think a friend of a friend told me...) and it's all going to change anyway.That I think is just rumors and not actual facts..
Thing is the S-Hornet already got one it is the engine in the back that is different and have nothing to do with the ball turret.
All Hornet have three part power plant engine except the S-Hornet have one giant power plant engine that is for the jump engine in the back that is a function part in the engine it self so got nothing to do with ball turrets..
And very much doubt they change that more than that give the other Hornet the possibility to change engine to same as S-Hornet or vice versa, which is the only module that at the moment on the Hornets that is not changeable between the Hornets. Only S-Hornet have that hard point and if they add the option to change engines to between the hornets as the power plants that comes with it would be great IMO. What have been said tho is there is going to be additional more modules for the ball turret hard point but there have not been anything more said about that as I know and I doubt that this is very high on priority list which is okay IMO..
:smile: :beers:
Is there a way to put the Ghost Void armor on the S-Hornet? If you buy the S-Hornet frame, what can you not do with it by swapping out components that you can do with another Hornet?And very much doubt they change that more than that give the other Hornet the possibility to change engine to same as S-Hornet or vice versa, which is the only module that at the moment on the Hornets that is not changeable between the Hornets.
Yes they all swap currently (or did last time I tried I think)Is there a way to put the Ghost Void armor on the S-Hornet? If you buy the S-Hornet frame, what can you not do with it by swapping out components that you can do with another Hornet?
If you buy something like the Tracker to S-Hornet upgrade, so you lose the Tracker turret? If you buy the Ghost to S-H upgrade, do you lose the Ghost's armor?
ok....I refer you to the disclaimer below all my posts ;-)Hmmm, was just in the Hanger, and while I could swap out the Flashfire mount and turret mount for the cargo container in my F7C, I could *not* get the cargo container to go in my F7C-M...I could get the Flashfire mount and turret mount into the Super Hornet, but not the cargo container.
No you got it all right, that is how the turret hard point work, you can put the regular Hornet Store all box on any of the other hornets turret hard point or vice versa with any turret module.. :DYes, it is hard to tell rumor from fact (from something a dev might have mentioned, I think a friend of a friend told me...) and it's all going to change anyway.
I think people would scream loudly if CIG made that change...
What it does appear to me is that, while you can have a turret (and still be able to jump), if you want to carry cargo on a jump, you are going to have to take the turret out to get the container unit in. Or am I wrong about that?
Well the armor on the hull stay with the ship that is not changeable as it is now, how ever the turret module from Ghost, Tracker, Regular stor all box or the S-Hornets ball gun turret can be put on any other hornet and the feature that come with the turret module is then usable in the hornet you put it on.. so a ghost stealth turret add some stealth to any other hornet it is put on but it wont be same amount as if it was on the Ghost it self, as in the Tracker module on any other Hornet and the tracker give better long range scanning but not as much as it does on the Tracker. etc...Is there a way to put the Ghost Void armor on the S-Hornet? If you buy the S-Hornet frame, what can you not do with it by swapping out components that you can do with another Hornet?
If you buy something like the Tracker to S-Hornet upgrade, so you lose the Tracker turret? If you buy the Ghost to S-H upgrade, do you lose the Ghost's armor?
That is strange it was possible to exchange before tho I haven't tried it since 2.5 patch maybe something change during the last Hornet upgrade but anyways it is stated the the turret hard points on the hornets are and shall be the same and there have not been any info that it will change yet.Hmmm, was just in the Hanger, and while I could swap out the Flashfire mount and turret mount for the cargo container in my F7C, I could *not* get the cargo container to go in my F7C-M...I could get the Flashfire mount and turret mount into the Super Hornet, but not the cargo container.
Yes, that has got to be an oversight.That is strange it was possible to exchange before tho I haven't tried it since 2.5 patch maybe something change during the last Hornet upgrade but anyways it is stated the the turret hard points on the hornets are and shall be the same and there have not been any info that it will change yet.
So might been overseen after they updated the Hornets..
Yes, iirc from years ago, a lot of the stuff and parts between Hornets are interchangeable, *but*, the Hornet Ghost's special armor and stealth stuff is special and specific to that ship only. You can not expect to add the Ghost's special stealth stuff to any other Hornet.Well the armor on the hull stay with the ship that is not changeable as it is now, how ever the turret module from Ghost, Tracker, Regular stor all box or the S-Hornets ball gun turret can be put on any other hornet and the feature that come with the turret module is then usable in the hornet you put it on.. so a ghost stealth turret add some stealth to any other hornet it is put on but it wont be same amount as if it was on the Ghost it self, as in the Tracker module on any other Hornet and the tracker give better long range scanning but not as much as it does on the Tracker. etc...
Yes that is true the hull features is not changeable on any Hornet as it is now, but the Ghost stealth turret electronic you can that help any other Hornet to get some stealth. With lower emission out from guns, radar and electronics so it do help tho it will obviously lower your scanners range so you gain some and lose some, the way physics work.Yes, that has got to be an oversight.
Yes, iirc from years ago, a lot of the stuff and parts between Hornets are interchangeable, *but*, the Hornet Ghost's special armor and stealth stuff is special and specific to that ship only. You can not expect to add the Ghost's special stealth stuff to any other Hornet.
Ejection Seats installed Ready.... GO!I don't think CR will allow the main pilot to override the turret if there is a gunner/co-pilot on board.
Plus, I love the Flashfire mount and the single fixed gun too much...my turret is always going to be fixed and controlled by the pilot!
Over Macho Grande?Video evidence of the Blind Owl/Printimus reunion after that fight over Macho Grande
View: https://www.youtube.com/watch?v=2fWr6CBARMw
'Gimp
Over Macho Grande?
The current difference between the Hornet variants is the Super Hornet and the Hornet Wildfire come with the turrets that the others do not have stock and the Super Hornet has a co-pilot seat, plus the speed difference.(With the understanding that everything in the game is subject to change) What exactly is the difference between a F7C single seat hornet and the F7C-M, the double seat hornet?
They both have three size 3 gun mounts. I can put a turret or Flashfire mount on the single seat Hornet, and have (turret) 2 more size 3 guns, or (Flashfire) a single fixed size 4 gun, which is the same as the two-seater, so it doesn't give me any extra guns. I also lose 5 m/s in speed with the two-seater (and 15 in boost).
Is there any other difference? Because I'm not sure having a second person and losing a little bit of speed is really worth it. Thoughts?