So lately, I have been seeing more and more people voicing their dissatisfaction with SC. They have been getting on 3.0 test servers and what they are finding is leading them either flaming CIG, quit, or both.
I have been following the 3.0 release closely. I haven't played it yet despite having been invited a while back. I am in no hurry and don't want to spoil the experience for myself with patch frustrations. So I am keeping up with the latest patch notes and release schedule while at the same time, trying not to watch any of the gameplay.
What I have found while orbiting the 3.0 release, is that there is a ton of hate and discontent suddenly being vocalized. Sure, to some extent it has been there since day one. This just took it up a notch though. Reddit, Youtube, and various other outlets have really stepped it up with refund tutorials, dissatisfaction videos, etc.
So am I missing something? From what I can gather, they jumped onto the current 3.0 build and found it to be minimalistic and buggy. They were expecting big planets, tons of missions, and everything smooth. Instead they found the polar opposite. That lead to a lackluster experience and the players started asking "what has CIG been doing the last year?"
To me, 3.0 is self evident. The simple fact that the planets (moons in this case) exist at all is proof of the last year. When you add in the item system and subsumption, it feels more like the first time we actually see the core of the game. The entire game had to be reworked for the item system. Subsumption is the introduction of the AI, and the addition of planetary tech is quite literally the first time we are seeing the actual "map". Everything prior was just a skybox with a couple intractable space stations.
The way I see it, everything is promising. You look forward to 3.1 and beyond and it looks so much simpler than 3.0. So I would imagine they will come out much, much faster. You look at how buggy CIG is putting out 3.0, the "abridged" version they are releasing, all this while lifting the NDA, and to me it couldn't be more promising.
The major criticisms I am seeing is that CR is allegedly a perfectionist to a self destructive level. He micromanages to the detriment of production, adds new features fatally, and continually redoes work without any regard for cost and efficiency. People point at the last year and the status of the 3.0 test as proof.
But how can you point at this and claim it's proof? It's certainly not perfectionism. From what I understand, the first release after the NDA lift was near unplayable. Feature creep hasn't held it back, it's feature light actually. If anything, it is proof that CIG knows they are a year behind schedule and need to get this shit out NOW. It looks to me like the very things they are complaining about is the proof that these issues aren't really issues.
Meanwhile, aside from a few questionable sales choices, I haven't been more excited for the future. To me, it all looks like downhill from here. From my limited programming knowlege, it looks like 3.1-4.0 is much, much, much easier. It feels like this is the first time we are actually able to see the game and the rest are just details. Before this, we didn't even know if the game was possible. To me, this is the proof of concept.
I have been following the 3.0 release closely. I haven't played it yet despite having been invited a while back. I am in no hurry and don't want to spoil the experience for myself with patch frustrations. So I am keeping up with the latest patch notes and release schedule while at the same time, trying not to watch any of the gameplay.
What I have found while orbiting the 3.0 release, is that there is a ton of hate and discontent suddenly being vocalized. Sure, to some extent it has been there since day one. This just took it up a notch though. Reddit, Youtube, and various other outlets have really stepped it up with refund tutorials, dissatisfaction videos, etc.
So am I missing something? From what I can gather, they jumped onto the current 3.0 build and found it to be minimalistic and buggy. They were expecting big planets, tons of missions, and everything smooth. Instead they found the polar opposite. That lead to a lackluster experience and the players started asking "what has CIG been doing the last year?"
To me, 3.0 is self evident. The simple fact that the planets (moons in this case) exist at all is proof of the last year. When you add in the item system and subsumption, it feels more like the first time we actually see the core of the game. The entire game had to be reworked for the item system. Subsumption is the introduction of the AI, and the addition of planetary tech is quite literally the first time we are seeing the actual "map". Everything prior was just a skybox with a couple intractable space stations.
The way I see it, everything is promising. You look forward to 3.1 and beyond and it looks so much simpler than 3.0. So I would imagine they will come out much, much faster. You look at how buggy CIG is putting out 3.0, the "abridged" version they are releasing, all this while lifting the NDA, and to me it couldn't be more promising.
The major criticisms I am seeing is that CR is allegedly a perfectionist to a self destructive level. He micromanages to the detriment of production, adds new features fatally, and continually redoes work without any regard for cost and efficiency. People point at the last year and the status of the 3.0 test as proof.
But how can you point at this and claim it's proof? It's certainly not perfectionism. From what I understand, the first release after the NDA lift was near unplayable. Feature creep hasn't held it back, it's feature light actually. If anything, it is proof that CIG knows they are a year behind schedule and need to get this shit out NOW. It looks to me like the very things they are complaining about is the proof that these issues aren't really issues.
Meanwhile, aside from a few questionable sales choices, I haven't been more excited for the future. To me, it all looks like downhill from here. From my limited programming knowlege, it looks like 3.1-4.0 is much, much, much easier. It feels like this is the first time we are actually able to see the game and the rest are just details. Before this, we didn't even know if the game was possible. To me, this is the proof of concept.