It has been very clearly stated from the very first trailer that CR wants this game to have classic ww2 style dogfights, and repeated year over year that they are trying to get away from what you call realistic space combat, as in the idiotic jousting and death spiral strafe. It might be closer to realistic, but it sure aint thrilling fun, especially for many many people who joined on the premise of finally having a "proper old-school spacesim" like wing commander or tie fighter.
Btw, with all this bullshit about what's realistic and not:
You know what was the very best way to fight any AI ship, and most humans also? Just stop. Period.
Throttle to zero, shields forward, and shoot up the morons trying to strafe, dodge, and aim at the same time. Act like a stationary turret, aim and fire. If you have big enough guns, you win easily. I could easily kill a pirate Connie with a stock aurora mr after figuring this out instead of trying to "fly" around and act all cool. Some patience was needed cos the guns were weak but still...
Realistic? Maybe. But It was fucking stupid! Not skillful, the opposite of anything immersive, just blatantly idiotic! Where's the point in having a space ship if you're just better off not moving at all!?!
Tbh I'm not sure they can get to the "WW2 dogfights" unless they drastically alter the flight mechanics to be even less physically correct. But they now came up with this idea for targeting and adjusted the ships to move people away from just jousting. They are doing what they said for ever and ever they would try to achieve. Classic WW airplane style dogfights.
If you want the sensless jousting and death spiral of who has better ping, you might be looking at the wrong game. It's probably never coming back once they can truly get rid of it.
Tldr.: some might want "realistic" combat. I want fun combat even if "unrealistic", where actual flying skills come into play instead of just who has bigger guns and better ping.
That's what I signed up for, not what we had since launch.