Only way to accomplish that would be to reduce staffing to about 5% of what it currently is and implement some kind of magic stall in space logic.Unrealistic yes, but Chris has always been very clear he wants space battles to be like Starwars which is like WWII fighter planes in space. Realistic would be more like combat seen in the Expanse where you shoot things with rail guns you cannot see out the window.
That sounds neither fun nor immersive to me.
He's realized his mistakes on things in the past then gone a different direction, I'm hoping he does the same soon with trying to force WW2 style combat in space.
At this rate it'll play more like a submarine simulator, and his last foray into that logic was the idiocy of silent mode on a space carrier in the Wing Commander movie.