Cry-Astro has been invaded by Pirates - What stand shall we take

Discussion in 'General Discussion' started by Harkonan, Jul 10, 2018 at 10:53 PM.

  1. Shadow Reaper

    Shadow Reaper Grand Admiral

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    Actually I think it is better understood as extortion. These aren't pirates. They're community thugs, shaking down the locals for pocket change. The question is, what do you do with such thugs?

    Personally I don't see how you could have a more enjoyable victi. .I mean opponent. TEST has the numbers. All we need is a plan. If you don't dogfight, fly a missile-boat and provide artillery support, but by all means go kick their asses.
     
  2. Mich Angel

    Mich Angel Grand Admiral
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    Here is a thought...

    A "S9 TALON ARGOS IX" missile that come stock with the Eclips is strong enough to take many ships in one hit if they fly to close to each other.
    if not there is 3 on one Eclips.

    Best to is the Eclips can target them way before they even know you are there and so can the S9 missile be fired from about 4K away and by the time they get the warning at aproxemately 2K away it is going very fast toward the target and they most likely will try to use flare and shaft to get away at first then start flying away...

    BUT!...a BIG BUT!

    .....The "S9 TALON ARGOS IX" that come stock with the Eclips is a very large Cross section missile and it don't give a rats ass about flares and shaft it will just keep going toward the target only option to get away from a "S9 TALON ARGOS IX" is to out fly it and if you realize that to late well you're screwed!

    But either way they gonna have their hands full with a couple "S9 TALON ARGOS IX" for a wile you might buy the time to fix and refuel...

    So how and what's next, to see if there are some helpful TESTies with Eclipses that want to try out their missiles on a unexpected target the more Eclips the more fun it'll be... tho slow approach with the Eclips, target, fire missile then go through the herding bunch in full speed...
    Change to Decople on the way as soon as you pass them turn of power and drift away invincible in full speed...

    No power=nothing to target decouple keeps you going in last direction and speed until space ends ha ha ha


    Might be a fun challenge :smile: or Do what Marcsand said take the opportunity to practice some combat I mean they do that for free...:joy:

    CHEERS! :beers::beer::beer::beers::beers::beer::beers::beers:
     
    #22 Mich Angel, Jul 11, 2018 at 5:01 PM
    Last edited: Jul 11, 2018 at 5:19 PM
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  3. Black Sunder

    Black Sunder Rock Raiders
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    Kill em all. Hunt them down after they respawn and kill em again.
     
  4. NaffNaffBobFace

    NaffNaffBobFace Grand Admiral
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    By the way, which server is this mostly happening on? I fancy me some sport.
     
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  5. Bambooza

    Bambooza Vice Admiral

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    I'm all in favor of this response.


    I honestly don't see how these individuals are effecting the game from being finished or even blocking the entire community. In fact its giving everyone the opportunity to engage in combat with a goal. I would be more understanding if they were camping the landing sites of Port Olisar, Grim Hex and Levski. But they are camping a no spawn location and while inconvenient to those wishing to rearm and refuel with out having to re spawn a ship its still on you if you wish to engage them or not.
     
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  6. Shadow Reaper

    Shadow Reaper Grand Admiral

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    This is EXACTLY the way to use that bird. It's fire support for a battle that can take out three targets and retire for more missiles. Just the missiles get spendy, but there is so much entertainment value in this it would be worth it.

    I suggest search the battlefield before launching to see if they have fire support and take that out first. Have the fighters look for a Connie.

    Has anyone checked to see if when you form a group, your sensors share info? That would be key for any fire support launched from out of range.
     
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  7. Shadow Reaper

    Shadow Reaper Grand Admiral

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    Yeah. They're practicing real military ops and working together as a team. Only a real team is going to beat them.
     
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  8. Mich Angel

    Mich Angel Grand Admiral
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    There is one more thing you can say to them in chat... might make them feel a bit daft!
    For how ever nice training idea it is they are the one wasting aUEC cash...

    You could say something like this to them in chat.... it might hit a nerv.. be prepared to run.. :stuck_out_tongue_winking_eye:

    "Okay guys let me see if I got this right...
    You want me to pay10K aUEC to use CryAstro.. Or you attack me and give me combat training for free wasting your aUEC on me...
    and my ship is free to reclaim...?
    hmm who's the brain in this outfit??
    "
     
  9. marcsand2

    marcsand2 Grand Admiral
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    First part, OK, give it a try. Second part, naaaaah, not OK,that is a measure you don't want others to use on you, so don't give them bad ideas.

    I support this mindset much more.

    I totally agree with this.
     
  10. Feral Oxide

    Feral Oxide Admiral
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    I will fly up to them in my aurora. pop a cold one, offer them a beer, and self destruct as they approach. Rinse. Repeat.
     
  11. Will C.

    Will C. Rear Admiral
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    I take no stand. Had i not been working i would have been on thier discord having some fun
     
  12. Vavrik

    Vavrik Vice Admiral
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    They're streaming on twitch at https://www.twitch.tv/chubbydefender, and obviously talking on Discord.

    They're not bad at PVP at all, looks like 6 or so of them, from Renegade Squadron. They are playing very well together. One at least is observing incoming ships and calling them out. Tactic though is swarming individual ships, which most of the incoming are. Nobody else is putting up much of a fight at all because of lack of any coordination.

    They're just bored, trying to have some fun, but they are developing piracy and aggressive tactics as a group. They are beginning to actively look for miners and talking about some tactics to use though, so prospectors beware.
     
  13. NaffNaffBobFace

    NaffNaffBobFace Grand Admiral
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    Ahh, good to know they are actually players. Strange I was able to take a Buc and a Cutlass out relatively easily... The ones I came across must have been NPC's.
     
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  14. Firen

    Firen Captain

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    I could have agreed with you but there is something that bother me.

    If it was a groupe a players wanting to make a pirate organisation and there only motive would actualy be in the persistente univers i would have just said " well played guys " and i would just deal with it until the problème got solved by others players or CIG.

    But they do it to create a pressure point to force there message and that for me is terrorisme. There was a line between playing fair using whatever système is on and using an unfinished système to force there opinions on others.

    They clearly crossed the line.

    Quoting the joker : "it s about sending a message"
     
  15. Vavrik

    Vavrik Vice Admiral
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    But I'm inclined to disagree, to a point.

    Notice: In case of TLDR; skip to last paragraph.

    So, I understand this sentiment, and had I not watched the stream I would agree. While I was playing the game,one of them made an announcement in chat that CryAstro was under their supervision, and there was a fee of 1000 aUEC. They were saying it's piracy, it's not there are no real piracy mechanics in the game yet. Then they said mafia. No that's not mafia either. But it is PVP, and I'm pretty sure that what they were doing at CryAstro was within the bounds of what CIG intends for this game.

    If they were causing a choke point, preventing players from playing, then sure, that would be griefing. But it is not a choke point. You can get to Cellin many ways in SC, for example. They announce their presence in chat, and all of the ships that came into view during the almost hour I watched, were single seat fighters coming from Port Olisar. That would indicate that players were going there voluntarily, either to challenge them or to "rescue" CryAstro.

    What does bother me about this game play is, they are well coordinated and clearly very good at PVP aspects of the game. Casually good at space combat, even with the ESP targeting bugs. By casual I mean, not excitable, can target and shoot effectively, and they know how to prioritize targets and attack quickly. I'm personally not bad at combat, but not that kind of good. Not even close.

    I did have a bit of a laugh. Obviously none of them had ever done much mining. A few, including the streamer, went to Daymar to find some miners in prospectors. They believed that if they went to Shubin they'd find a lot. They did look around, but they used very rudimentary seach tactics. They need to work on this a little. But they will probably figure it out.

    So. Their weakness: There is no strategy here. The only issue is they are bored, and very good at PVP aspects of the game.
    They prey on individual ships who come within range. That pilot would have only seconds to react, and note that you cannot react after exiting QT for a number of seconds.

    Suggested defensive tactic: One thing I have learned from PVP is, when defending against a group of co-ordinated opponents who clearly know how to work as a team, you can rely on either of two tactics: Co-ordination and team-work, or blind luck. Blind luck is not such a good method.

    It would be possible to overwhelm them with a coordinated group defence, of fast fighters, and support ships that can fire weapons in multiple directions. That would be ships that have manned turrets. Send in the fighter group first, as a group, then the support ships follow a few seconds later. If your support ships arrive too early, they will QT right into the fray. They will jump an Eclipse in a second. A Warlock would be better to bring along, but the warlock might not get it's EMP off, depending how fast the pilot is at reacting. Retaliator would be a better ship for support. That's a ship that can fire in any direction in a sphere around the ship from 5 turrets, and has 5 S9 missiles to boot. If a Retaliator could survive long enough, it could begin to draw them in, and potentially thin out their numbers.

    My suggestion: Jump into Discord, and practice this kind of team tactic in the PU or Arena Commander. Blue on blue for practice is fine, but for heaven's sake, follow the instructions of your group lead. Don't let your ego take over, or get bruised if you get blown up. Practice makes perfect.
     
    #35 Vavrik, Jul 12, 2018 at 1:43 PM
    Last edited: Jul 12, 2018 at 3:44 PM
  16. Dose

    Dose Commander

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    I say we go break them up. Show them what TEST is made of.
     
  17. jack

    jack Lieutenant

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    if anyone wants to try and fight them me and dose are looking for a few more guns
     
  18. Firen

    Firen Captain

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    i can depend on my disponibility ( UTC +2 here in france)
     
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  19. Shadow Reaper

    Shadow Reaper Grand Admiral

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    To take control of any military engagement, you need to decide for your opponent what their actions will be. This is generally harder when a group is not well organized, but it is still possible.

    My suggestion is, send a Tally in first and let this be the focus of the opponent's attack, then send in fighters to break the attackers up and engage them while the Tally provides fire support with missiles. Thing is, to be effective you need good turret gunners on the Tally, so you're bringing twice the number of players to the conflict.
     
  20. marcsand2

    marcsand2 Grand Admiral
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    To use the Tally at effective distance, you should be first at the destination. Jump in unnoticed, then get at a distance where the Tally can detect and lock while the targets can't detect the Tally. As defensive team this works. As offensive team you must precise drop out of quantum jump, otherwise you will land too close and get detected immediately. Drop too far away and it will cost you ages to get undetected at the destination. I must try what happens if you jump stealth. A Tally doesn't has stealth capability, an Eclipse has.
     

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