Find us a Home! TEST HQ

NKato

Grand Admiral
Apr 25, 2014
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NKato
well i think we have until insurance starts to run out on the exploration ships we own to figure out exactly where we need to be. wiether we need to push people out of our home or not we will find out when we get there.

and at the same time, if we make plans here and now on a public forum... thats just asking adi and the corp to come screw with us when pu launches.
Pretty sure anyone can infiltrate us. So it doesn't matter. There is one constant: "mess with the bull, you get the horns".

That is to say, you'd have to be immensely stupid to pick a fight with an army of drunks.
 
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Devil Doge

Grand Admiral
Mar 10, 2015
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Double_Jinx
Pretty sure anyone can infiltrate us. So it doesn't matter. There is one constant: "mess with the bull, you get the horns".

That is to say, you'd have to be immensely stupid to pick a fight with an army of drunks.
true but i do prefer to pick fights on my own terms. i plan on leading a full scale attack on a certain group once pu goes live
 

Snakey

Grand Admiral
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Jul 15, 2015
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6 pages already, wow!

Anyway i think we should go give that abandoned Military station a visit around one of Jupiter's moons. It could be good to get every f*$£king Idris in the Sol system to tussle with our auroras!
 

Unshaven

Commander
May 7, 2015
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Unshaven
Hi All,
Only my second post, just want to say how proud I am to be a member of such a fine org.

But seriously, here goes-

-I like the stronghold first idea. Preferably something with as few backdoor's as possible (unless getting backdoor'd appeals to you or you like sleeping with one eye open all the time).

-Stronghold first. Massively fortified, easy to defend. Preferably with resources to earn beer and ship money and within a few jumps of a nexus location.

-Move on to nexus locations to spread the goodness of TEST. Nexus locations will be hotly contended so they may not be the best to establish a base you just can't live without.

-Rinse and repeat FTW, where winning means always having a nice moon to kick back on while you savor how great life is and a cooler that's never empty.
 
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HarmlessDecoy

Lieutenant
Jul 14, 2015
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HarmlessDecoy
I appreciate the consideration towards non-PVP people wrt. picking a home, really. I couldn't shoot my way out of a paper bag so it'll be more trading, exploration and drinking for me in equal measure.

Any thoughts to an escort division to help our industrialists through tricky bits of space in case we do go with a low security home? Alternatively multiple homes for different types of activities?
 
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RipVanDan

Space Marshal
Dec 23, 2014
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RipVanDan
Already analyzing! I have identified three possible candidates thus far, in order of appeal from top to bottom as-numbered - the criteria is more connections, providing greater accessibility for our members:

  1. Nyx System - Connects to The Tanga System (high value resource), and Odin (high value resource, black market weapons). Also within 3 jumps of Terra. Linked to Tohil, Bremen, Pyro, and Castra.

  2. Davien - Connects directly to Sol, Cano, Kilian, Cathcart, and Ferron. An excellent Corporate Headquarters and Logistics Headquarters that leads to all corners of the UEE.

  3. Goss System - Connects to Osiris, Tyrol, Helios, Tayac, and Terra. Major hotbed of pirate activity, good for UEE missioning, probably?

  4. Elysium - Connects to Leir, Vanguard, Centauri, and Idris Systems. Appears to be a hotbed of economic activity with its strong connection to Centauri (which is a "Factory world" run by MISC).

  5. Idris - Connects to Garron, Rhetor, Ferron, and Elysium.

  6. Banshee - Connects to Tamsa, Yulin, Fora, Garron, and Leir. Strictly a UEE mining operation system, with abundant scientific activities. Do not expect security.

  7. Fora - Connects to Banshee, Nemo, and Rhetor. Most likely to have undiscovered jump points. Barely lawless, may be a good "GTFO" destination.

  8. Leir System - Connects to Vanguard (Vanduul), Elysium, Kabal, Garron, Banshee, and Yulin. Is 100% lawless system.

  9. Castra - A frontline world near the Perry Line. Connects to Nyx, Pyro, Oya, and Hadrian. Part of the Castra-Stanton run, good for newbies.

  10. Nexus System - Connects to Min, Hades, Cathcart, and Ellis. Part of a major trade route.

  11. Terra - One of the most numerous jump connections recorded, Six jump links, three large, two medium, two small. Right next door to Stanton.

  12. Hadrian - NOPE, SUPER-HIGH SECURITY. Lots of connections, though.
TEST math at it's finest. I give it a 12 out of 3.

Seriously though, good list.
 

WarrenPeace

Space Marshal
Jul 17, 2014
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Shortspark
I'm pretty fond of Nyx, Odin, and Magnus as home systems. But I think this game will be far less reliant on static resources than a game like EVE. We won't be as tied to one area by space stations and the like.
 

Audax Phidippus

Captain
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Feb 21, 2015
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Audax_Phidippus
I'm not going to name specific systems/places(aside from Spider, because that place looks awesome, but likely wont see it for yrs).
I am, though, going to put out a few things to keep in mind.

1 - "Neighboring" systems could be meaningless. Disregard. JPs will come and go, we know this. New JPs could lead to/from anywhere.
2 - Members have varying needs/alignments.
3 - We are huge and relatively unorganized.
4 - We can always move.

Based on those facts, the only thing that makes sense to me is: start by picking the most neutral/worthless place possible, and encouraging everyone to place their hangars there. KISS.

Neutral, so we can easily stick together. TESTes, traveling to and from hangar for whatever needs, will ensure a high population near "home", at any given time. No real need for security/patrols. I'd even take it a bit further, and say: lets start in a place with no significant resources. Somewhere no one will fight us over. Make this first "home base" instillation as easy as possible, and lock it down. Make it ours, completely.

From there, we always have the option to branch out - or completely move - to somewhere else. You guys ever play Risk? Those juicy-looking areas.. whoever takes those will likely be fighting for them, almost constantly. Resources spent on defense. This should make it even easier for us to swoop in, when the moment is right, and take what we want - including the area itself. Play the long game, IMO.
 

thanatos73

Space Marshal
Nov 21, 2014
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thanatos1973
The only problem with what you said is the bit on JPs. The ones listed on the map, as far as I know, are stable JPs, as in they won't change. The ones we find will be either or. Not having stable JPs would make interstellar trade almost impossible.
 

Audax Phidippus

Captain
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Feb 21, 2015
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Audax_Phidippus
The only problem with what you said is the bit on JPs. The ones listed on the map, as far as I know, are stable JPs, as in they won't change.
You could be right about that - AFAIK they haven't said either way. To me, though, "stable" doesn't necessarily mean "permanent".

Not having stable JPs would make interstellar trade almost impossible.
It would, except that this isn't actually natural phenomena - there are "gods" of this verse, and they plan things. I suspect they will switch things up, while keeping things operable.

Again, though, you could be right.. the JPs we know about could be 100% permanent. I'd still submit that new ones will pop up all the time, leading other places.. some good, some bad. We might find ourselves "next door" to Vanduul homeworld, or the juiciest asteroid belt ever discovered. My overall point was - they are a variable that cannot be fully accounted for. As such, IMO, they shouldn't have a huge impact on this choice of a home base. They could steer us wrong.
 
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NKato

Grand Admiral
Apr 25, 2014
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NKato
You could be right about that - AFAIK they haven't said either way. To me, though, "stable" doesn't necessarily mean "permanent".



It would, except that this isn't actually natural phenomena - there are "gods" of this verse, and they plan things. I suspect they will switch things up, while keeping things operable.

Again, though, you could be right.. the JPs we know about could be 100% permanent. I'd still submit that new ones will pop up all the time, leading other places.. some good, some bad. We might find ourselves "next door" to Vanduul homeworld, or the juiciest asteroid belt ever discovered. My overall point was - they are a variable that cannot be fully accounted for. As such, IMO, they shouldn't have a huge impact on this choice of a home base. They could steer us wrong.
Right. I'd rather select a UEE system that has a reputation for being adjacent to a low-security system, or having low security itself. Systems like Fora, Cano, Charon, etc.

We want to be accessible, not difficult to reach. If we maintain that accessibility, of course, it also opens up the possibility that we'll encounter more diverse situations, rather than less, which would allow us to build experience in how to respond to a wide range of scenarios much sooner.

There are few things worse than having a greenhorn crew on your ship in the Bering Sea.
 

Adiran

Admiral
Mar 28, 2015
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Adiran
1 - "Neighboring" systems could be meaningless. Disregard. JPs will come and go, we know this. New JPs could lead to/from anywhere.
They have said that yes, but they have said that about other jump points. They have said that there are stable jump points that are constant but might need "remapped" in that they fluctuate and need the path threw them updated. Other jump points (the ones we discover) will change place, come and go, only be open for a certain time then close. We can also find ones that are stable to new systems.

I believe it is safe to assume that the jump points between systems on this map they released will be the stable and reliable kind. This is an assumption yes, however I doubt they would have every jump point in existence change every day. Even in Wing Commander you hear the characters talking of certain jump points like they have always been there.

So what you are saying here is true and false. True in that we can always find new jump points to other systems from our home, but false in that picking a certain place around neighboring systems is pointless because the jump points will always change.
 
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