Find us a Home! TEST HQ

Devil Doge

Grand Admiral
Mar 10, 2015
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Double_Jinx
why are we focussed on a low profile area? we are the 2nd biggest org (behind xplor) in the game? are we afraid to go push the corperation out of thier little area? because im ready and willing to engage any target wherever we go
 
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Renshnard

Vice Admiral
Dec 19, 2014
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Renshnard
For real though Spider in Cathcart would be great. It has a meteor belt and a cool blue star. "Spider is also home to an extensive black market and every form of illegal activity imaginable." Sounds TEST to me. We take over the space station, mine that belt to oblivion and beat up anyone who gets in our way.
 
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NKato

Grand Admiral
Apr 25, 2014
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NKato
I'm not supportive of a PVP-heavy area for our first home, primarily because it can lock out our more skittish members (and potential recruits), and it would also produce headaches for logistics.

If we're going to choose an alternative to Odin/Nyx, I would pick the Fora System, which is UEE-claimed, but also lightly patrolled. Alternately, I would pick any of the systems in the East: Magnus, Baker, Goss, or Tyrol.

However, I strongly advise against settling down for any determinate amount of time in Tyrol, as the star there is getting pretty close to going boom.

For an eastern location, I'm very partial to Goss, as it offers regular anti-piracy content (there are pirates hiding out in the Olympus Pool Nebula), and it's linked to Osiris which is a developing system with barely any law enforcement.
 

NKato

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Apr 25, 2014
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My assessment of all the responses up to this point in this thread: Everybody has their own ideas of where we should go, and there are wildly different perspectives, ranging from "accessibility" to a desire to be "off the beaten path", and so on.

Ultimately, it's going to be a matter of where we would stand to learn the most from the game. In that sense, we're better off working somewhere in a gray zone - a place where it's "claimed by the UEE", but it's also not necessarily the safest place in the UEE.
 

Chairman Meow

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Jan 8, 2015
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My assessment of all the responses up to this point in this thread: Everybody has their own ideas of where we should go, and there are wildly different perspectives, ranging from "accessibility" to a desire to be "off the beaten path", and so on.

Ultimately, it's going to be a matter of where we would stand to learn the most from the game. In that sense, we're better off working somewhere in a gray zone - a place where it's "claimed by the UEE", but it's also not necessarily the safest place in the UEE.
Soooo Cathcart? :D
 

NKato

Grand Admiral
Apr 25, 2014
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NKato
Soooo Cathcart? :D
Cathcart is Unclaimed. No. If I had an alternative, I would suggest the Nexus System if you're insistent on Cathcart. Think of it this way: We want to accomodate both our lawful players, and our unlawful players. So finding systems that can link to each other and accomodate each group's needs is a good characteristic to consider.

Example, Cathcart is Unclaimed, but Nexus is not. Nexus is a UEE system that's a little off the primary route between Davien and Ellis, but still can be linked to Cathcart.

The description for Nexus calls it a warzone between pirates and the UEE Navy. That makes it an interesting place.
 
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NKato

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Apr 25, 2014
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we could split the test home by divisions... then pick homes that cater to each with the test home being somewhere friendly to all
Inadvisable. I would prefer people gravitate to the places they prefer, and then TEST establishes hubs according to member densities in those regions.

Example: Say 500 members decide to call Nyx their home. Fine, we set up a hub there after the fact. Another 300 in Fora. We set up a hub in Fora. Another 300 in Terra? Set up an org Hangar there.

It's better to respond to actual numbers that can be equated to logistical and supply chain demands, than to arbitrarily choose a home for the entirety of the org. In that context, it's better to find a centralized system that can serve those "hubs".
 
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NKato

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Apr 25, 2014
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NKato
So Cathcart it is!
Nexus/Cathcart. I'm not going to advocate for setting up our very first HQ in the middle of a system that would get newbies killed the instant they jumped in. That would scare them off from us.

You need to remember, TEST is at its core, a friendly organization that is welcoming - we don't want to scare off recruits because we're behind a massive wall of angry "fuck you's".
 

Chairman Meow

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Jan 8, 2015
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If Cathcart is lawless, would we not be able to roll in and enforce TEST superiority? I could see it being a deterrent if npc pirates endlessly congregate there, but if not... It seems like it could be anything we'd want to make it.
 
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NKato

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Apr 25, 2014
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NKato
If Cathcart is lawless, would we not be able to roll in and enforce TEST superiority? I could see it being a deterrent if npc pirates endlessly congregate there, but if not... It seems like it could be anything we'd want to make it.
At the moment, I am discounting any concept of "the ability to maintain space superiority" for any respectable length of time. This isn't going to be like EVE Nullsec where you can lock down all the gates and fuck non-blues out of the system. Star Citizen is going to be engineered to encourage a great deal of freedom in how you can travel throughout the galaxy by way of jump point mechanics, instancing mechanics, and other mechanisms.

It's better to focus on the practical, salient points of what we can debate, rather than discussing whether or not we can exert superiority over a system - which is a discussion that has very little fact-finding available to us at this time.
 
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Aurora The Explorer

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Sep 11, 2015
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At the moment, I am discounting any concept of "the ability to maintain space superiority" for any respectable length of time. This isn't going to be like EVE Nullsec where you can lock down all the gates and fuck non-blues out of the system. Star Citizen is going to be engineered to encourage a great deal of freedom in how you can travel throughout the galaxy by way of jump point mechanics, instancing mechanics, and other mechanisms.

It's better to focus on the practical, salient points of what we can debate, rather than discussing whether or not we can exert superiority over a system - which is a discussion that has very little fact-finding available to us at this time.
NKato is right, exerting control on the level of the factions is just not going to happen. The best we can hope for is to be a kind of cartel and even then I doubt we'll be making waves in the grand scheme of things any time soon. We need an area that allows us to monopolise certain aspects of the game.

I reckon when the PU launches we'll see lots of orgs battle for total 100% control of key systems and waste precious time and resources killing each other. Meanwhile some nobody will find a profitable jump point next to his orgs home in the middle of nowhere and reap the rewards of an unimpeded market.

There's nothing stopping us from having several holds across varying sec levels of the galaxy, but we want our home slap bang between several potentially profitable ventures. A claimed low sec system with plenty of jump points and not too far from Terra - that's our best bet.

Overall I still think Nyx, and failing that Nexus also looks feasible. If we start setting up and it's too difficult or too easy then we can always search for somewhere a bit more ideal.
 

Devil Doge

Grand Admiral
Mar 10, 2015
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Double_Jinx
well i think we have until insurance starts to run out on the exploration ships we own to figure out exactly where we need to be. wiether we need to push people out of our home or not we will find out when we get there.

and at the same time, if we make plans here and now on a public forum... thats just asking adi and the corp to come screw with us when pu launches.
 

Snakey

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Already analyzing! I have identified three possible candidates thus far, in order of appeal from top to bottom as-numbered - the criteria is more connections, providing greater accessibility for our members:

  1. Nyx System - Connects to The Tanga System (high value resource), and Odin (high value resource, black market weapons). Also within 3 jumps of Terra. Linked to Tohil, Bremen, Pyro, and Castra.

  2. Davien - Connects directly to Sol, Cano, Kilian, Cathcart, and Ferron. An excellent Corporate Headquarters and Logistics Headquarters that leads to all corners of the UEE.

  3. Goss System - Connects to Osiris, Tyrol, Helios, Tayac, and Terra. Major hotbed of pirate activity, good for UEE missioning, probably?

  4. Elysium - Connects to Leir, Vanguard, Centauri, and Idris Systems. Appears to be a hotbed of economic activity with its strong connection to Centauri (which is a "Factory world" run by MISC).

  5. Idris - Connects to Garron, Rhetor, Ferron, and Elysium.

  6. Banshee - Connects to Tamsa, Yulin, Fora, Garron, and Leir. Strictly a UEE mining operation system, with abundant scientific activities. Do not expect security.

  7. Fora - Connects to Banshee, Nemo, and Rhetor. Most likely to have undiscovered jump points. Barely lawless, may be a good "GTFO" destination.

  8. Leir System - Connects to Vanguard (Vanduul), Elysium, Kabal, Garron, Banshee, and Yulin. Is 100% lawless system.

  9. Castra - A frontline world near the Perry Line. Connects to Nyx, Pyro, Oya, and Hadrian. Part of the Castra-Stanton run, good for newbies.

  10. Nexus System - Connects to Min, Hades, Cathcart, and Ellis. Part of a major trade route.

  11. Terra - One of the most numerous jump connections recorded, Six jump links, three large, two medium, two small. Right next door to Stanton.

  12. Hadrian - NOPE, SUPER-HIGH SECURITY. Lots of connections, though.
How about we just take them all xD
 
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