Hey............ that is "well armed army of drunks, with lots of friends." Thank you!Pretty sure anyone can infiltrate us. So it doesn't matter. There is one constant: "mess with the bull, you get the horns".
That is to say, you'd have to be immensely stupid to pick a fight with an army of drunks.
I assume as people leave, instances will merge. For example let's say 100 Guild Y members, 100 Guild X members in Nyx. Some of them leave, now there's 30 Guild Y members and 70 Guild X members in Nyx. The instances merge.The thing is, this wont be EvE i.e only one instance per area, EvE can hold thousands of player in the same area while SC can hold at max 100 players (and that is a optimistic number, personally i havent seen RSI mention over 50 players in the same instance) in the same area.
This will mean that if 90 test members are in the same instance, you leave room for 10 enemies to enter your instance/area. So basically you can setup shop anywhere and you wont be threathened wherever you choose to fly out from.
I think its wise that we are looking for a home allready in SC, but i think we will have to start think more about game mechanics aswell, if the game loads up a new instance of an area when it hits 100 players then theres going to be insane amount of copies of the same areas, and who can control a system then`? noone can.
How they are planning to setup a Persistant Universe with so many instanses/copies of the same area is a bit beyond me actually. Guild X claims control of Nyx System, Guild Y claims the same, they both have control of their instances, but the guilds cant see eachoter.
And the Idea of having a moving fleet as home base is a good one, alltough in order for that to work, then it has to be divided over several instances aswell.
I'm not rooting for Terra Prime specifically, but this, I think, is very important. A home base in a heavily policed space means people will have a hard time invading us (if that's even a thing).It is a well defended system/planet. (Minimal time and resources to protect/defend)
Indeed, matter raised by Vimes about instancing will define the balance of game compared to EVE. "Control" of systems will depend on the time of day/ time zone along with other factors (as people login/logout throughout the day, certain orgs will start dominating systems/ instances). Besides, lots of people are casual players who won't be able to jump in on demand to improve balance of people in system/instance equation. IMHO Aurora Explorer made strong arguments about evolution of the game and initial "self-destruction" of hardcore orgs in strive for dominance.I assume as people leave, instances will merge. For example let's say 100 Guild Y members, 100 Guild X members in Nyx. Some of them leave, now there's 30 Guild Y members and 70 Guild X members in Nyx. The instances merge.
The problem with policed space is that our outlaws won't be able to go there at all. We need a place that outlaws can travel to and 'good citizens' can get to relatively safely....A home base in a heavily policed space means people will have a hard time invading us (if that's even a thing).
Some people would argue that we'd need a lawless environment for piracy and... well, lawlessness...
+1The problem with policed space is that our outlaws won't be able to go there at all. We need a place that outlaws can travel to and 'good citizens' can get to relatively safely.
You do have a point there. I guess we'll have to wait and see how police and area control are implemented and make a decision once we know more.The problem with policed space is that our outlaws won't be able to go there at all. We need a place that outlaws can travel to and 'good citizens' can get to relatively safely.
I think it would too predictable. If you make a wrong turn and a system has a few exits you could be pinched off if other Orgs are smart enough or decide to work together. All i see is a constant fight every system.Seung says it's been tried in EVE Online, and has failed spectacularly there.
However, I have ideas on how to make a mobile fleet a workable concept. The biggest key is logistics.
Whoever owns that Bugatti has a flawless sense of style.We won't just make a single system our home.... We shall conquer the entire galaxy and paint it black and yellow ;)
View attachment 1245
We won't just make a single system our home.... We shall conquer the entire galaxy and paint it black and yellow ;)
View attachment 1245
A hole in theory is bengal. It aline can carry more than 50 ships and then there is the crew of 100+ for the bengal alone. The only way to really take down a bengal is with another large capital ship like a battleship or another bengal. So right there you easilly break 300 in a instance. Unless bengals are meant to be unchallenged and the rulibg authority of that instance and then people will simply park it in a profitible instance and mine/harvest in safety.The thing is, this wont be EvE i.e only one instance per area, EvE can hold thousands of player in the same area while SC can hold at max 100 players (and that is a optimistic number, personally i havent seen RSI mention over 50 players in the same instance) in the same area.
This will mean that if 90 test members are in the same instance, you leave room for 10 enemies to enter your instance/area. So basically you can setup shop anywhere and you wont be threathened wherever you choose to fly out from.
I think its wise that we are looking for a home allready in SC, but i think we will have to start think more about game mechanics aswell, if the game loads up a new instance of an area when it hits 100 players then theres going to be insane amount of copies of the same areas, and who can control a system then`? noone can.
How they are planning to setup a Persistant Universe with so many instanses/copies of the same area is a bit beyond me actually. Guild X claims control of Nyx System, Guild Y claims the same, they both have control of their instances, but the guilds cant see eachoter.
And the Idea of having a moving fleet as home base is a good one, alltough in order for that to work, then it has to be divided over several instances aswell.
The Bengal has far more points of potential failure than one would expect, compared to a permament installation like Nyx. Consider that carefully.A hole in theory is bengal. It aline can carry more than 50 ships and then there is the crew of 100+ for the bengal alone. The only way to really take down a bengal is with another large capital ship like a battleship or another bengal. So right there you easilly break 300 in a instance. Unless bengals are meant to be unchallenged and the rulibg authority of that instance and then people will simply park it in a profitible instance and mine/harvest in safety.